eternal inversionist class breakdown

eternal inversionist class breakdown

Each of the Throne of Darkness stories has had a class variant attached to it, and Sekt the Eternal's is no different... EXCEPT that THIS week's class can be bought for gold and rep by ALL players! If you don't have the time or inclination to farm, you can also buy the class for 2000 AdventureCoins!

Eternal Inversionists favor Strength, Endurance, and Dexterity. They gain mana from all hits landed in combat, and especially on crits. The amount depends on damage relative to *their own* HP total.

Type: PhysicalManaCost: 0Cooldown: 1.5 secondsDamage: 90% This is Bards auto attack with a flair; every time you land a hit, you have a small chance to trigger a heal over time effect for 6 seconds. It might not be exceptionally large, but it provides a lot of survivability during long, drawn out battles and while farming especially large groups of monsters.

To kick off this class, we have the first (of many) debuff skills. This ones pretty straightforward; as long as the skill connects, all enemies hit will suffer from a 30% outgoing damage debuff. The damage isn't especially spectacular, but repeated uses combined with the other skills will wear down your opponents pretty quick. Since this is a debuff that affects an enemy, every player battling the monster will take less damage making this skill especially helpful when you're fighting strong enemies

Cast ancient bandages at your enemies, causing them to rapidly age. Increases opponent's incoming damage by 6% and applies a moderate DoT (60% weapon damage total). Both auras stack 5 times and last 7 seconds

This is Eternal Inversionists bread and butter skill; you'll want to use this so often that it's constantly cooling down. Ancient Wrap applies three different debuffs that all stack up to 5 times. At 5 stacks, your enemies will suffer from a hefty 30% damage increase, 30% accuracy decrease, and a 300% spell DoT. Keep in mind, however, that it can only hit targets from a medium distance; you'll have to pull distant monsters in closer with your auto attack to hit them with this skill!

Stasis reduces the haste of up to 6 enemies by 30% and deals moderate damage. Since haste determines how fast attack speed is, the enemies will ultimately deal less damage and give you more room to breathe. In PvP, haste reductions also increase the amount of time skills take to cool down, so this skill could prove especially useful in Bludrut Brawl matches to slow down the enemy team.

To give Inversionist some utility beyond pure support, this skill is a nuke that will never miss and always hit up to 6 enemies critically. On top of that, it also has a 25% chance to stun for 4 seconds! There arent any debuffs attached to Caricature, so this should only be used when you want to dish out damage. Since this class recovers mana on critical hits, you can use this when fighting multiple enemies to get some additional mana back if you happen to be running low.

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