what are dmt machine elves? - scarenormal

what are dmt machine elves? - scarenormal

Multiple people have decided to embark on a psychedelic trip using DMT as the vehicle. For hundreds of years, indigenous tribes have performed shamanic rituals using the ayahuasca plant, where DMT is commonly found. Gaining popularity since the 1980s, DMT has also been used in throughout western countries.

When done with the correct mindset, people have witnessed amazing things, some even going as far to claim to seeing the inner workings of the universe. And people have claimed to have seen different beings, one of the common occurrences are spiritual beings called Machine Elves.

When someone embarks on a DMT trip, life as we know it ceases to exist. The brain is flooded by what many people call the spirit molecule, the brain starts to experience reality differently. New shapes, colors, and sensations appear. New beings appear as well.

People who have done DMT say that, while the art may not be similar to their experience, the art itself is the closest thing they have seen to machine elves. We dont know exactly what they look like and we certainly dont know what these beings are.

Some people go as far as to claim that the machine elves work as architects of the universe. It is impossible to know, as visits from them are as short as a DMT trip and they probably control the ride.

Multiple accounts have explained that DMT machine elves want nothing from you. Whats even better, they want to give things to you. Not physical things, its nothing that you can take home and show it to your friends.

Its even better. When they appear, machine elves are happy to see you, as an old friend would be. They show you different things and one of those things is seeing your entire life like a video or looking at your life through photos.

No they are not evil, always remember, good and bad are human emotions. Most accounts describe the DMT machine elves as benevolent and helpful. They are like a teacher that sees you in distress and can help you advance in life.

You can meet these being during a psychedelic trip or through meditation. Theyre usually described as machine elves. Also referred to as aliens spirits, sometimes god, and other think of them as angels.

It could take awhile for them for machine elves to warm up to you where they then feel comfortable establishing a connection with you. It also helps to smoke high doses of DMT regularly. Also, be alone when you do this.

No they are not demons, they are hyper-spacial entities that inhabit the DMT realm. Are seemingly sentient, cheerful, mischievous little beings who love to play and show you their wonderful psychedelic alien machinery.

Does anyone know what that object called in the entities hand? (first photo) It is a real object. My good friend had one. He used to spin it. Only he held it by the two points and spun the middle of it. He showed it to one of his friends and the friend freaked out and told him to get rid of it. He obviously knew something about it but never said, he was visibly scared. Later it was stolen by one of his old girlfriends and she said she gave it to a priest to get rid if it. now its unknown where it is but we talk about it and wonder where it went. please respond. thank you

koopa troop - super mario wiki, the mario encyclopedia

koopa troop - super mario wiki, the mario encyclopedia

The Koopa Troop, also known as the Turtle Tribe,[1] the Koopa clan, Koopa Corps, Team Bowser, the Minions,[2] or simply the Koopa,[1] is an organization of armed forces led by King Bowser Koopa, who appear as the main antagonists of the Mario franchise. The Koopa Troop has taken over the Mushroom Kingdom multiple times and has even attempted to take over the universe. According to Kammy Koopa in Paper Mario, the motive for the clan is to seek revenge against all who have treated Koopa Troopas poorly, though many of their goals are based entirely on Bowser's own interests. Not all members of the troop are Koopas, although they serve as the majority of the members and also have high-ranking roles. According to official Japanese character books, the army is led by the Turtle Tribe, with older material indicating the members of Bowser's "Royal Family" as leaders. In both the Super Mario Pia and the Encyclopedia Super Mario Bros. the "Royal Family" term is missing, and in general the organization of Bowser's army is no longer explained, with the former reconfirming that the Turtle Tribe still leads it. As proven in New Super Mario Bros., Mario + Rabbids Kingdom Battle, and Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey, when Bowser is absent, his son takes leadership of the Koopa Troop. It is also implied in Paper Mario: The Origami King that Bowser Jr. has his own army within the Koopa Troop.

The Koopa forces differ from game to game, though Goombas and Koopa Troopas are consistently among the most common, and Hammer Bros. and Magikoopas are usually among their elites. The numbers of the Koopa Troop's soldiers are seemingly limitless.

On some occasions, Bowser has teamed up with others (such as Luigi in Super Paper Mario and Antasma in Mario & Luigi: Dream Team) to achieve a common goal, but in these instances, these characters are not considered part of the Koopa Troop.

In The Super Mario Bros. Super Show!, the enemies under the command of King Koopa are often referred to as the Koopa Pack, although it seems to be used interchangeably between generic minions of King Koopa and a core group consisting of King Koopa, Mouser, Tryclyde, and a single Koopa Troopa. On one occasion, they also went by Koopa Troopers and Team Koopa. In the show, all of the members (except for King Koopa) are somewhat unintelligent. In "Raiders of the Lost Mushroom," Mouser, Tryclyde, and Koopa Troopa said that stealing is wrong, which made King Koopa (or Kolonel von Koop as he was called) angrily hit them with a whip and say that bad guys are supposed to steal.

The troop reappears in the Yoshi franchise and is led by Baby Bowser, who is cared for by Kamek. Kamek sends his Toadies to steal Baby Mario or the other babies from Yoshi and the other Yoshis as they adventure through Yoshi's Island to save Baby Luigi, and the Stork from the troop and help the baby brothers reunite with each other. The Yoshis also need to get them to their parents' house and help the stork in his baby delivering duties. The Yoshis and Yoshi himself defeated the troop through the use of eggs, while also jumping and ground-pounding on them.

During Super Mario RPG: Legend of the Seven Stars, Bowser's Keep is invaded by the Smithy Gang via Exor. By the time Bowser is met at Booster Tower, there are no more remaining Koopa Troopers by his side. He claims that Mario, Mallow, and Geno are active members when he joins the party (although it is heavily implied that he did this so he can avoid the humiliation of having to ask for their help).

The Koopa Troop plays varying roles in the Paper Mario franchise. In particular, during the events of the first game, Bowser dispatched the Koopa Troop to halt Mario's attempts at restoring the Star Spirits. Aside from this, they also engaged in some side-activities such as holding a game show, with Peach acting as a contestant, and one Goomba even managed to use the castle armory as a makeshift shop for Mario and his party. In Paper Mario: The Thousand-Year Door, Bowser summons the Koopa Troop to confront the X-Nauts led by Lord Crump in Twilight Town, as the latter was trying to find the Superbombomb. This quickly turned largely to fighting over the Crystal Stars, however, with the conflict ending abruptly soon after; when the Superbombomb failed to detonate upon hitting Bowser, he then unleashed a plume of flame breath that inadvertently set it off and wiped out both sides.

In Super Paper Mario, Bowser gives a morale-raising speech as part of preparations to invade Peach's castle, completely unaware that she had already been abducted by an unknown third party until the Mario Bros. confront and accuse him of kidnapping her. However, neither he nor the rest of the troop could act on this information before the one responsible for her abduction, Count Bleck, proceeded to capture them as well as Luigi. The Koopa Troop later attended a "wedding" helmed by Count Bleck and his majordomo Nastasia, with Bowser eagerly wishing to marry Peach, while Peach was forced via hypnosis on Nastasia's part to accept the proposal. However, this turned out to have been done in order for Bleck to create the Chaos Heart to wipe out all existence due to grief. A Hammer Bro captain and Koopa Troopa named Private Koopa attempted to aid Peach in escaping while two Goombas (one named Gary) coerced Luigi into helping them escape; however, Nastasia thwarted the escape attempts by brainwashing the captain, Private, and Gary, while the other Goomba cowardly defected to her side. Although Peach ended up escaping due to unknown factors, Luigi was successfully brainwashed into becoming Mr. L by Nastasia. Bowser and presumably any Koopa Troop members who hadn't been brainwashed by Nastasia were then dispatched to The Bitlands, where they had a brief run-in with Mario and the escaped Peach. After being defeated in a brawl by his nemesis, Bowser agreed to aid Mario in stopping Count Bleck (as his plan of destroying all existence would obviously prevent any chance at Bowser conquering the world); he then had the Koopa Troop hold down the fort, although it was implied that they intended to use Bowser's departure to hold a party in his absence).

In Paper Mario: Sticker Star and Paper Mario: Color Splash, the Koopa Troop follow Bowser's orders, despite him being under the black paint's control in the latter game. However, the troops form a truce with Mario during Paper Mario: The Origami King, due to King Olly's plans threatening them both.

In Mario & Luigi: Superstar Saga, a group of troops which Bowser dubs the Bowser Baddies man the Koopa Cruiser. Bowser mistakes Luigi as an eager recruit, and takes him along Mario's quest to reclaim Princess Peach's voice from the Beanbean Kingdom, but the Baddies and their King are swiftly dealt with by Cackletta and Fawful. After Cackletta possesses Bowser's body, she takes control of his castle and the Koopa Troop to destroy the Beanbean Kingdom, but the Mario Bros. stop her. The Nintendo 3DS remake of the game, Mario & Luigi: Superstar Saga + Bowser's Minions, adds a story mode that focuses exclusively on Bowser's troops. In it, they are dubbed Bowser's Minions in the English localization. During this story mode, the troops, led by Captain Goomba, set out to reunite and recruit all the troop members, and eventually rescue Bowser. The remake also shows that Bowletta duped the Koopa Troop, including the Koopalings, into fighting for her and impeding the Mario Bros. by faking Bowser's return.

In Mario & Luigi: Partners in Time, the crew of the Koopa Cruiser make a second appearance, albeit in the past, as Baby Bowser has the Cruiser pick up the adult and baby Mario brothers after their inital loss to the Shroobs.

In Mario & Luigi: Bowser's Inside Story, the Koopa Troop is shown to be split into different divisions (the Goomba unit, the Shy Guy unit, the Koopa unit, the Bob-omb unit and the Magikoopa unit), as evidenced when Fawful shows Bowser his captured soldiers. As Bowser rescues his soldiers, he is able to use them as Brawl Attacks, for example, using a squadron of Shy Guys to sling Bowser forward to the enemy. The remake of this game once again features a story mode where the minions are controlled, this time led by Bowser Jr., who sets out to cure the Koopa Troop of their own case of the Blorbs in Bowser's absence.

In Super Smash Bros. Brawl, the Koopa Troop forms part of the Subspace Army, commanded by Bowser, Ganondorf, and Wario. Although the group is led by Master Hand, it is later revealed the he is being used by Tabuu in order to trick the three commanders into enveloping the World of Trophies into Subspace.

In Puzzle & Dragons: Super Mario Bros. Edition, some members of the Koopa Troop, especially those accidentally trapped inside Baddie Blocks, fight alongside Mario and Luigi to stop Bowser from abusing the power of the Orbs.

how would santas elves be able to build complex electronic toys? - worldbuilding stack exchange

how would santas elves be able to build complex electronic toys? - worldbuilding stack exchange

Stack Exchange network consists of 177 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers.

Everybody knows that Santa employs elves to help him build his toys. Traditionally, they use hammers and other tools to build toy trains, dolls, horses, etc. As more children were asking for electronic toys for Christmas, the elves presumably started reading hammers in for soldering irons to build the circuit boards.

But nowadays, computers, video game consoles, phones, and other electronics can have processors with billions of transistors. As skilled as the elves are, I cant see their skills of handcrafting toys to be able to create something that complex.

Assuming that Santa wants to keep his elves employed (rather than automating them out of existence), and that their only skill is in making toys (rather than factory building or whatever), How would Santas elves be able to build complex electronic toys?

Consider the svartlfar or "black elves" in Norse mythology, who were responsible for crafting a golden wig for Sif among other treasures - and are often conflated with the dwarfs, who have even more amazing feats discussed in this Literature.SE answer. Creatures capable of forging a self-duplicating gold ring, a boar with golden fur, a ship that can be folded up and put in one's pocket, and many unique weapons (including Mjlnir and Gungnir) clearly know secrets we've yet to plumb about the mysteries of the universe. I'm not going to bet that they can't handcraft modern electronics.

The most obvious course is to use a variation on the folding-ship technique: work on the circuits at an expanded size that's more amenable to handcrafting (keeping in mind their ability to work individual strands of golden hair), then shrink them down to their "proper" size. Or if that's not dramatic enough, maybe it's the workers who are folded down to tinker with individual circuits.

Well, the trick is, the chip is not really defective. It's just a toll to Santa's production line. Then, once the chip is available, the elves can use their skills to assembly it into the desired product.

Santa not only have power to give things to kids who celebrate Christmas, but also the power to take things from ones who don't. Like those children who work at assembly lines in China or India. Elves? Just a cover-up story.

Much to the surprise of conspiracy theorists everywhere, the true role of the Illuminati is that of Santa's supply chain. When the department of defense budgets $600.00 for a hammer, it is really buying components for Santa's elf minions.

Santa-type elves, Elfus SaintNickalus Arcticus, operate Santa's electronics manufacturing equipment building the printed circuit boards and microchips. Additional elves assemble these electronic components. Elves are excellent electronics manufacturers because of their small hands and mentorship training from other elves. They are excellent solderers and many are NASA certified. In fact, many elves worked on classified NASA projects because they were able to crawl inside the avionics compartments of the early space rockets which no human technicians were able to do. After the Cold War, the elves returned to Santa's toy production facility at the North Pole under the auspices of the United States Air Force during Operation Binderclip. This was all scrubbed from the official record to keep Santa's Workshop from becoming a primary nuclear target for anti-Christmas Soviet war planners. That's why I couldn't link any non-classified sources for you.

Did you ever see Santa distributing complex electronic toys without wearing the brand of a maker ? The trick is there : Santa's elves only build unbranded toys. For trademark reasons, all branded toys are bought from their respective makers.

easy: Automated / computerized pick-and-place technology with board manufacturing on CnC routing, drilling, and soldering tables that have been computerized and fit into the assembly line. The elves run the robotic processes and troubleshoot issues on the assembly / production line, and refill the bins of components as they come in from IRT ordering vendors.

Santa has always been incredibly wealthy. The easiest and simplest thing for Santa to do is to sell toys to the open market and invest the profits in the stock market. If Santa had started doing this in 1933 during the great depression, he is easily the richest individual in the world, and can easily afford all the electronics that he desires. Giving away toys once a year would be one of the best marketing tactics to increase toy sales during the other 364 days of the year. Santa can easily afford to own significant portions of large toy and electronic retailers and manufacturers around the globe, as well as significant real estate for the polar express. It's no secret that his marketing works incredibly well - Boxing Day is one of the biggest sales days of the year.

There is no requirement whatsoever that in our increasingly global economy, that Santa's elves should have to assemble every part of every toy by hand. No matter how many integrated circuits are involved in toys, there is always going to be a degree of manual labour and final assembly or testing that is required to ensure the quality, as well as selecting toys which children will enjoy. While some skill shifting is inevitable, with the increasing population and wide variety of desired toys from the good boys and girls all across the globe, I have no doubt that Santa can easily keep a full-time staff of elves as he always has.

By clicking Accept all cookies, you agree Stack Exchange can store cookies on your device and disclose information in accordance with our Cookie Policy.

"law & order: special victims unit" we dream of machine elves (tv episode 2019) - imdb

Rollins goes undercover to find a suspect who is drugging and assaulting tourists, while Benson helps the victims sort out their memories from their hallucinations.Rollins goes undercover to find a suspect who is drugging and assaulting tourists, while Benson helps the victims sort out their memories from their hallucinations.Rollins goes undercover to find a suspect who is drugging and assaulting tourists, while Benson helps the victims sort out their memories from their hallucinations.

bullet bill - super mario wiki, the mario encyclopedia

bullet bill - super mario wiki, the mario encyclopedia

Bullet Bills are anthropomorphic, bullet-like projectiles in the Mario franchise, acting as common enemies. They are horizontally shot out of Bill Blasters, coupled with a firing sound effect to indicate their prescence, and fly in a straight line, going through walls. Some Bullet Bills additionally approach from off-screen without the prescence of a Bill Blaster, though a firing sound effect is still heard. Bullet Bills are immune to fireballs; in most games, Bullet Bills can be defeated by jumping on them. Ever since Super Mario 64, some Bullet Bills have the ability to home in on Mario as a missile, similar to Bull's-Eye Bills. In some series, mostly in the Mario Kart series, Bullet Bills have been portrayed as items, either as projectiles themselves or are used to take advantage of their speed by either riding on them or transforming into one. While they have been primarily portrayed as obstacles, few games depict them as individual characters such as the Bullet Bill character in Mario Party Advance.

Bullet Bills first appear in World 5-1 of Super Mario Bros. They are usually shot from a Turtle Cannon, though are sometimes shot from off-screen, and fly in a straight line, through walls. To defeat a Bullet Bill, the player has to either jump on them, kick a Koopa Shell at them or use a Starman. They are immune to fireballs from Fiery Mario. Since Bullet Bills do not stop moving while they are still onscreen until they are defeated, if Mario reaches the flagpole while a Bullet Bill is still onscreen and then touches it, the Bullet Bill will immediately disappear (this would later inspire how in later games, certain enemies near the end of a level will immediately disappear and turn into coins if the level is successfully completed while they are still onscreen).

Bullet Bills and Piranha Plants are the only two enemies from the original game whose death animations never depict them with their sprites flipped upside-down, the former remaining right side-up and the latter simply disappearing.

Bullet Bills reappear in Super Mario Bros.: The Lost Levels. They can be defeated like they were in Super Mario Bros., with a jump, Koopa Shell, or Starman, and are still immune to flames. The Turtle Cannons in Super Mario Bros.: The Lost Levels are more strategically-placed than in its predecessor.

Bullet Bills do not appear as much in Super Mario Bros. 3 as they did in previous games, mainly appearing in later worlds and on the bosses' Airships. They can be defeated with a Jump, Koopa Shell, Starman, Hammer, tail attack, or a Bob-omb (on certain levels). Fire Flowers still do not affect them. A new type of Bullet Bill appears in this game, the Bull's-Eye Bill (originally "Missile Bill"), which turns around and flies back towards Mario if it misses him the first time. They also appear in the remakes of this game: Super Mario All-Stars and Super Mario Advance 4: Super Mario Bros. 3. In the latter, diagonally-fired Bullet Bills that would later be featured in Super Mario World appear in the World-e level Wild Ride in the Sky.

Super Mario World introduces Bullet Bills that are fired diagonally from four corners and vertically shot Bullet Bills. Bullet Bills are first encountered in Vanilla Dome 4 where they are fired off-screen. In Cheese Bridge Area, they are encountered in a zone led from a Warp Pipe. Bullet Bills emitted from Turtle Cannons are first encountered in Sunken Ghost Ship, in addition to the only underwater level that features Bullet Bills. In the Special Zone, Outrageous prominently features many Turtle Canons that emit Bullet Bills. Super Mario World also features the debuts of derived Bullet Bill species such as Torpedo Ted, which are Bullet Bills that are launched from Torpedo Bases underwater. The larger Banzai Bills also appear for the first time and appear before regular Bullet Bills. Additionally, when the Special Zone is completed, horizontal-moving Bullet Bills turn into Pidgit Bills, which function identically but look like flying Pidgits. In Super Mario World: Super Mario Advance 2, diagonally-fired Bullet Bills are also changed to this design, and they flap their wings rather than maintain a static image like ordinary Bullet Bills.

Bullet Bills are commonly found in the Mario Zone in Super Mario Land 2: 6 Golden Coins. Bullet Bills act much like the previous Bullet Bills in other games. They fly in a straight direction and are shot by Turtle Cannons. Mario can get rid of them by jumping on them or just dodging them, letting them fly off-screen. In this game, they have grinning faces and no arms.

In their first 3D appearance, Bullet Bills are only found in one location in Super Mario 64; in the level Whomp's Fortress. After Mario defeats the Whomp King, a Turtle Cannon appears at the top of the fortress. The Bullet Bills shot out home in on Mario and explode upon contact with him. Bullet Bills cannot be defeated in this game. If Mario gets hit, he loses three wedges of health.

In Super Mario 64 DS, Bullet Bills can now appear at the new base of Whomp's Fortress, directly opposite of where Mario starts. They also appear in Dire, Dire Docks, where they are seen at the submarine dock until the completion of Bowser in the Fire Sea. They can now be defeated by a well-timed kick or a Mushroom, which sends them spinning backwards to eventually explode. They have also been redesigned to a standardized appearance, featuring arms and no visible mouth. Aside from the arms being colored gray instead of white, this design would become their typical design in following games.

Between Super Mario 64 and Super Mario Sunshine, the appearance of Bullet Bills is greatly altered. One of the major changes includes the fact that the Bullet Bills in this game are smiling in a manner akin to Torpedo Teds, as opposed to the ones from Super Mario 64, which have a shark-like row of teeth like Banzai Bills. In addition, the Bullet Bills in this game have an overall more robotic appearance, including a metallic exterior and google-eyes. In Super Mario Sunshine, Bullet Bills are fired from Cannons manned by Monty Moles at different points throughout the game, as well as by Bowser Jr. during the Mecha-Bowser boss fight and the final boss battle at the end.

In this game, a few variations of Bullet Bills appear, aside from the normal black variety. These include Purple Bullet Bills, Golden Bullet Bills, and Guided Bullet Bills. Every Bullet Bill variety can be dispelled simply by spraying them with water from F.L.U.D.D., which causes them to explode instantaneously. Most types of Bullet Bills release two coins when squirted except Golden Bullet Bills, which instead release eight coins. Purple Bullet Bills and Guided Bullet Bills home in on Mario, the former also featuring blinking red noses upon sight as opposed to the Bullet Bills that home in on Mario in Super Mario Galaxy and Super Mario Galaxy 2, which have blinking red eyes instead. In the game's demo reel, viewable by waiting on the "press start" screen, both black and purple Bullet Bills are shown with blinking red noses as well as solid red eyes with white pupils, suggesting the design was changed slightly very late in development.

In New Super Mario Bros., Bullet Bills appear in various levels, and are shot out of not only Bill Blasters, but also Bill Blaster Turrets. They appear in World 2-, World 5-4, World 6-1, World 6- (during the Monty Tank boss fight), World 7-5, and World 8-1. If the player jumps on them, they are defeated. They also can be defeated by hitting them with a Shell, or using a Starman or Mega Mushroom, and are again immune to fireballs. Banzai Bills return, and their cannon is introduced. In World 5-4, they fly out from somewhere off-screen rather than being fired from Bill Blasters.

Bullet Bills reappear in Super Mario Galaxy. After they have been fired, if they spot the player, their eyes will turn red and they will home in on Mario until they hit him, an obstacle or an enemy. This method can be used to break open cages and destroy fences. In Bowser Jr.'s Robot Reactor the robotic boss Megaleg is defeated in this way. If they hit Mario, he is knocked down for a few seconds and loses a wedge of health. They are one of the most common enemies in the game, appearing in several galaxies. Torpedo Teds also appear and can be used the same way as Bullet Bills, although Torpedo Teds make a specific radar sound in order to tell the player how close they are. Banzai Bills also appear on Bowser's Galaxy Reactor, shot from Banzai Bill Cannons, but do not home in on the character.

Bullet Bills also appear in New Super Mario Bros. Wii, with their behavior from New Super Mario Bros. Banzai Bills, Bill Blaster Turrets, and Banzai Bill Cannons also reappear. This game also introduces King Bills, which are indestructible and much bigger than even a Banzai Bill, as well as a homing Banzai Bill. Even though Bullet Bills are still fireproof, they can be frozen by an ice-ball from Ice or Penguin Mario. Unlike other flying enemies, Bullet Bills could be picked up and thrown while frozen. Bull's-Eye Bills also appear in this game, but instead of just turning around when they miss, they home in on Mario, similar to the Bullet Bills from Super Mario Galaxy. They first appear in World 3 and have an important role in World 6 as Enemy Courses. They also appear in several levels of World 7. In World 5-5, Bullet Bills fly out from somewhere off-screen instead of being fired from Bill Blasters.

Bullet Bills also appear in Super Mario Galaxy 2, the sequel to Super Mario Galaxy. Many of them retain their homing capabilities in this game, though some Bullet Bills in Bowser Jr.'s Fearsome Fleet and Bowser's Galaxy Generator fly straight and do not follow Mario whatsoever. In certain galaxies, Yoshi can use his tongue to capture an incoming Bullet Bill in his mouth for a short time, and then spit it back out at other incoming enemies or bosses. This plays an important role in the defeat of Megahammer in Bowser Jr.'s Fearsome Fleet, as the giant robot continuously fires multiple Bullet Bills at Mario every few seconds. The player must hit Megahammer with Bullet Bills a total of eight times in order to defeat it. Banzai Bills also appear, but Torpedo Teds do not.

Bullet Bills reappear as enemies in Super Mario 3D Land. Similar to 2D Mario games, stomping on one will defeat it instantly, making this the first 3D Mario game in which this is possible, as will boomerang hits. After Tanooki Mario tail whips a Bullet Bill, it will change its angle after a spin and keep flying. Some Bullet Bills have striped tails and are called Tail Bullet Bills. Like in the other 2D games, Bullet Bills are impervious to fireballs and only go in one direction.

Bullet Bills appear in New Super Mario Bros. 2, with the same appearance they have in past games and fly in a straight line. When Mario or Luigi touches a Gold Ring, Bullet Bills will become golden (in a similar way to the Bullet Bills in Yoshi's Story, and bearing an appearance slightly similar to the Bombshell Bill sub-species from the Paper Mario series) and leave a trail of coins behind them. Jumping on the Bullet Bills themselves will discontinue the production of any more coins. In addition to horizontally flying Bullet Bills, diagonally flying ones from Super Mario World can be found in the Coin Rush-exclusive course packs Coin Challenge Pack B and Platform Panic Pack.

Bullet Bills appear in New Super Mario Bros. U. They act just like they did in past installments. However, the Bullet Bills produce a red smoky flare, similar to their behavior in Super Mario 3D Land. In New Super Mario Bros. Wii, the Bullet Bills only ejected puffy cloud smoke. Bullet Bills also appear in the battle against Roy Koopa. He holds a Bill Blaster and shoots Bullet Bills at the players as his battle strategy. Torpedo Teds from Super Mario World also reappear. They now have a sub-species under the name Targeting Teds.

Bullet Bills return in Super Mario 3D World and Super Mario 3D World + Bowser's Fury. Similar to the Tail Bullet Bills in Super Mario 3D Land, a Cat Bullet Bill based on the Cat Mario transformation also appear. They feature black and white cat ears and a tail, as well as being colored black on top and white on the bottom. These Bullet Bills chase after Mario, similar to a Bull's-Eye Bill.

Bullet Bills reappear in Super Mario Maker and Super Mario Maker for Nintendo 3DS as enemies. However, they are not standalone enemies, and can only come out of Bill Blasters. Bull's-Eye Bills also reappear, and they are fired from Bull's-Eye Blasters.

Bullet Bills reappear in Super Mario Run, in the levels Sky-High Lifts and Leaps! and Bullet Bill Barrage. They are fired from offscreen, and they have the same behavior as they do in other Super Mario titles. Bull's-Eye Bills also appear.

Bullet Bills and Bill Blasters reappear in Super Mario Odyssey. They appear in the Metro Kingdom and the Sand Kingdom, where they can be seen wearing visors. They also appear in the Underground Caverns in the Moon Kingdom, where they wear white top hats. Mario can throw Cappy at a Bullet Bill to knock its hat off, allowing it to be captured. When they are fired from a Bill Blaster, they will chase after Mario, exploding after a little while. When a Bullet Bill is captured with Cappy, Mario is able to fly across pits, though the Bullet Bill will explode if it hits a wall or if Mario controls it for too long. Bullet Bills that use their sprites from Super Mario Bros. can be found in two-dimensional parts through murals, where they are fired from Bill Blasters. These Bullet Bills travel in straight lines instead of following Mario. If a two-dimensional part ends before the wall it is on does so, a Bullet Bill which has not been defeated leaves the mural, transforms into its three-dimensional counterpart and starts chasing Mario.

In Super Mario Maker 2, Bullet Bills appear in a similar capacity as the game's predecessor. In the Super Mario 3D World style, Bullet Bills can defeat enemies that they run into, and are defeated when they hit a wall.

Bullet Bills make only one appearance in The Super Mario Bros. Super Show!, in the series finale of the show, "Robo Koopa", although Bullet Bill-like projectiles with faces are fired by a Snifit in the earlier episode "On Her Majesty's Sewer Service". They have gray bodies with peach-colored arms and toothy grins.

In The Adventures of Super Mario Bros. 3, Bullet Bills make two small appearances in the episodes "Reptiles in the Rose Garden and "Mush-Rumors", where they are fired from the Doomship. In the latter they are fired alongside other munitions during the Koopa family's attack on a group of "aliens", who were actually a family of lost humans.

In the Nintendo Comics System story "The Kingdom Enquirer", several Bullet Bills (depicted as being able to talk) appear among the various monsters pestering Toad (who had become a reporter) for an interview. A later story, entitled "Bowser Knows Best", also features Bullet Bills, who the Koopalings hitch a ride on in order to chase down Princess Toadstool, who had previously escaped their clutches.

In Nintendo Power's Super Mario Adventures comic, a Bullet Bill makes a relatively small appearance; after accidentally activating a Turtle Cannon after knocking Luigi off it, Mario is blasted by a Bullet Bill, which he ends-up riding straight into the Koopaling's Tower, where he is captured by Bowser's forces.

Bullet Bills appear in Super Mario Kart's Match Race, where they act as additional obstacles, though only on a few courses. They bounce back and forth between two walls, and racers that come into contact with them will spin out and cause it to bounce off the screen. They only appear from the front, similar to in Yoshi's Safari.

Bullet Bills also appear as an item that can be received by players in 6th-8th place. Upon activating, the player's entire kart will transform into a Bullet Bill, which will rocket down the track on auto-pilot at very high speeds (although the player still has a very small degree of steering control). The Bullet Bill is invincible, which allows the player to knock over any course obstacles and other drivers in the way, similar to the Chain Chomp from Mario Kart: Double Dash!!; players damaged by a collision with the Bullet Bill will also lose any item in their possession. Players under the effects of a Star or a Boo will not be damaged if a Bullet Bill runs into them, although the former will be nudged out of the way. The duration of the Bullet Bill depends on the player's current position, with it lasting longer if the player is near or at last place, and it lasting only a few seconds if the player is leading the race. Upon expiring, the player reverts to their normal kart. The main downside of the Bullet Bill is that it can sometimes expire at the wrong moment, such as before a sharp bend, or while the auto-pilot is steering the player on the edge of the track, which can result in the player falling off the course right after reverting to their normal kart. In addition, the player cannot receive any items while they are transformed into a Bullet Bill.

Bullet Bills reappear as an item in Mario Kart Wii. They can only be received by players in 8th-12th place in this game. They behave the same way as they do in Mario Kart DS. Players under the effects of a Mega Mushroom can be knocked back by this item.

Bullet Bills reappear as an item in Mario Kart 7, behaving similarly to the way they do in Mario Kart Wii. In addition, the Bullet Bill now slows down when it is about to expire, thus reducing the likelihood of players falling off the course if it expires at an awkward location on the track. The warning sound from Mario Kart Wii can be heard when a Bullet Bill appears on the Touch Screen. Like Mario Kart DS, Bullet Bills in this game can only be received by players in 6th, 7th, or 8th place.

Bullet Bills can be received by players that are far enough away from the leader due to the new item system introduced in these games. Unlike the previous Mario Kart games, up to three players can use a Bullet Bill at the same time.

Bullet Bills reappear as an item in Mario Kart Tour. During a Bullet Bill Frenzy, two smaller Bullet Bills fly beside the player. The player can launch said Bullet Bills forwards by tapping the screen, which will home in on a racer ahead of them, and explode when it hits them. There's also a new glider introduced in the Bowser vs. DK Tour that is a recreation of the Bullet Bill's appearance in Super Mario Bros., aptly named 8-Bit Bullet Bill.

In the 1993 Super Mario Bros. film, miniature, non-explosive Bullet Bills (though they more resemble Banzai Bills) appear as the fuel cartridges of the Thwomp Stompers used by Mario, Luigi and Big Bertha; a neon sign advertising a bar called "Bullet Bill's" can also be seen prominently displayed in Dinohattan throughout the film.

In the PC release of Mario's Time Machine, Bullet Bills appear if Mario makes a mistake when setting the Timulator's date. He is then sent to the far-flung past, in which he must catch eggs that are being dropped by a pterodactyl while Bullet Bills fly towards Mario from off-screen. Mario loses one of his caught eggs if he is hit by a Bullet Bill, and he can dodge them by walking towards them, causing him to automatically jump over them.

Hidden within the data of the Game Boy version of Yoshi is an unused Bullet Bill which would've functioned similar to the Goombas, Bloopers, Boos, and Piranha Plants in both that game and the NES version.[citation needed]

Bullet Bills are an enemy in Yoshi's Safari. They are present in a few levels. They come at Mario head on and are shot down with one hit from the Super Scope. The Turtle Cannons are not visible, the bill's come from somewhere off screen. In this game the Bills come at the player head on, a perspective rarely seen of them.

Bullet Bills chronologically first appear in Super Mario World 2: Yoshi's Island. The Bullet Bills in this game are colored green instead of black, and feature facial expressions as well. This game also introduces Bouncing Bullet Bills, which bounce and ricochet off walls after being fired. The Game Boy Advance version also adds Bull's-Eye Bills that home in on Yoshi while biting upon being shot out of their cannons.

The Bills in this game can be defeated by any way most enemies can be defeated. If Yoshi catches a Bill with his tongue, it can be spit out and flies away from Yoshi like it has been shot out of a cannon, or Yoshi can eat one to produce an egg.

In Yoshi's Story, Bullet Bills follow the same pattern as in other games. However, this game introduces tongues for the mechanical irritants. The Turtle Cannons of this game are slightly different in appearance and the Bullet Bills are golden in color.

Bullet Bills, along with Bill Blasters, make an appearance in Yoshi's Woolly World and Poochy & Yoshi's Woolly World, adopting a knitted appearance rather than the usual metallic look. A new type of Bullet Bill known as Woollet Bills also appear. While the artwork depicts them nearly identical to their Super Mario World 2: Yoshi's Island appearance, they take their main series design in-game.

In Super Mario RPG: Legend of the Seven Stars, Snifits, Blasters, and Big Berthas use Bullet Bills as a way to attack. This game also introduces Blazers, an alternate variety of Bullet Bills, which are used by Blasters and Big Berthas to defeat a party member in one hit, or one HP if defense is timed. Smithy uses a stronger variety called Magnums, which cannot be blocked.

Normal Bullet Bills reappear in Paper Mario in the Koopa Bros. Fortress, being shot out by Bill Blasters shortly before the Koopa Bros. are fought. They attack by ramming into Mario, destroying themselves in the process.

Gold Bullet Bills known as Bombshell Bills are also introduced in Paper Mario and are shot from B. Bill Blasters. They are found in Bowser's Castle. These attack the same way as regular Bullet Bills, but they have more HP, do more damage, and have 1 defense.

In Paper Mario: The Thousand-Year Door, Bullet Bills appear as enemies in the Pirate's Grotto, where they are once again shot by Bill Blasters. Bombshell Bills and their Blasters also appear in the Palace of Shadow. Bullet Bills home in on Mario to damage him, destroying themselves by doing so. Because of this, they also die if they miss or are Superguarded.

Bullet Bills only appear once in The Bitlands at Bowser's castle in Super Paper Mario. There are two Bill Blasters mounted on each of the fortresses that continuously shoot themhowever, if the player returns to the chapter after completing it, there is only one; the other is mounted on the fortress that gets destroyed. A simple stomp destroys them. The player can also use Thoreau to pick up the Bullet Bill and throw it at the Bill Blaster.

Like with the previous game, Bullet Bills only appear in one level, Bowser Jr.'s Flotilla, in World 6 in Paper Mario: Sticker Star. In this level, there are two Bill Blasters mounted at the platforms on the airship's exterior. However, unlike previous iterations, they cannot be battled; instead, they fly at Mario and damage him upon contact. They can be defeated by hammering them or jumping on them. Touching a Bullet Bill will cause Mario to lose 2 HP. They are one of the few enemies to have a similar appearance to the first three Paper Mario games. They were originally able to be battled, as evidenced by the text dump.[2]

While regular Bullet Bills from previous Paper Mario games do not appear in Paper Mario: Color Splash, they appear in their sprite forms in an underground area based on Super Mario Bros. 3, in the Green Energy Plant level. They are blasted from a Bill Blaster and drop multi-colored paint when stomped on.

Bullet Bills do not appear as enemies in Paper Mario: The Origami King, though they make brief appearances. They can be seen in the background of the Buzzy Beetle statue room in Bowser's Castle, and are fired from Bowser's airship at the Paper Plane Squadron before Mario fights them. One Bullet Bill appears as a Collectible Treasure, which can be found inside one of the ? Blocks at the south-western corner of the room with Boomerang Bros. in Origami Castle.

In Mario Party 3, Bullet Bills are featured in the minigame Crazy Cogs. The solo player must rotate the cog the three players are standing on so they hit the three players as they continuously bombard the cog. They also make a cameo in Pump, Pump and Away. The minigame Ridiculous Relay also features Bullet Bills as obstacles alongside Flying Goombas, and also features a Bullet Bill-like boat. Aces High has the players riding gliders with Bullet Bills attached to the underside, with them also being usable to attack the other players.

Bullet Bills appear in Mario Party 5 in the form of the Bullet Bill Capsule. It can either be thrown on a space or used for five coins. When used, the player continues their turn as normal, but riding a Bullet Bill. Any opponents they pass during this time have 30 coins stolen from them.

In Mario Party 6, the Bullet Bill Orb returns with the same effect. However, the user only steals 20 coins from opponents. They are also featured in the minigame Jump the Gun, which involves one player shooting Bullet Bills at targets to form a platform for their partner. Bullet Bills are also used in Shoot Yer Mouth Off; saying 4, 8, or 9 causes the solo player to shoot a Bullet Bill to try and eliminate the other three. Additionally, the "Bullet Bill" voice command for the minigame Verbal Assault can be bought at the Star Bank; using it fires a Bullet Bill that homes in on one of the three players. The Magma Flow path in Star Sprint also has Bullet Bills being shot at the player.

A Bullet Bill appears in Mario Party Advance as a track and field athlete at the Mushroom Stadium. The Bullet Bill's quest involves challenging him to a race. When the player defeats him, Bullet Bill gives them the Gaddget Mini Soccer.

Bullet Bills also appear in the minigame Bill Bounce. The minigame involves the player attempting to jump on Bullet Bills to earn enough points in the allotted time. Hitting one temporarily stuns the player, and jumping on several consecutively earns the player more points.

Bullet Bills appear in Mario Party 7 in the minigame Wheel of Woe. By saying their name, two Bullet Bills are shot out of blasters on each side of the room in an attempt to eliminate the other three players. Bullet Bills also appear in StratosFEAR! serving as obstacles to three players while the remaining one moves a mushroom up and down by commanding it. Bullet Bills appear in the minigame Helipopper to hamper with a player's progress.

In Mario Party 8, there is an item called Bullet Candy that appears only in Bowser's Warped Orbit. It transforms the player's bottom half into the end of a Bullet Bill and allows them to hit three Dice Blocks (similar to Thrice Candy). For every opponent the player runs in to, one Star is stolen from them.

Bullet Bills appear as obstacles in the Sick and Twisted and Thrash 'n' Crash minigames as obstacles that must be avoided; if not, the player is eliminated. Also, during the second stage of the final minigame Superstar Showdown, two cannons attach themselves to Bowser's Clown Car; these cannons fire black Bullet Bills during the second stage and red Bullet Bills during the third stage, which both slightly steer themselves at the player character. Also, a helicopter which resembles a Bullet Bill appears in the mini-game Gun the Runner; it holds the three players trying to eliminate the solo player. Finally, the duel minigame Cardiators features a card with a trio of Bullet Bills on it; selecting this card fires three Bullet Bills at the opposing player and inflicts nine damage upon them.

In Mario Party 9, Bullet Bills, along with Bull's-Eye Bills, appear in the minigame Billistics, the name being a pun on their name and "ballistics". The game involves the players attempting to dodge several Bullet Bills. The players also pilot Bullet Bills along a path in the minigame Speeding Bullets.

Bullet Bills appear in a few minigames in Mario Party: Island Tour. As well, they appear as items in the Perilous Palace Path board where they are known as Backwards Bills. When used it knocks a selected player back five spaces.

There's a Bullet Bill attraction in Mario Party 10 on Mushroom Park, in which the players can collect Mini Stars by jumping. Also, Bullet Bills are used as projectiles to take down Bowser's Airship on Airship Central. They and Banzai Bills are also used as ammunition by Kamek in Kamek's Rocket Rampage. Bullet Bills are also in the minigames Meanie Match, Hop, Drop, and Roll, and Bullet Bill Bullies.

In earlier revisions of Super Smash Bros. Melee, the trophy of the Banzai Bill enemy from Princess Peach's Castle is identified as "Bullet Bill" when the language is set to English. This was fixed in later NTSC revisions and the PAL version to match the Japanese text.

In Super Smash Bros. Brawl, Bullet Bills appear in a few stages of the Subspace Emissary, the adventure mode. They are seen flying straight from right to left, as they traditionally did in Mario platformers. Their size has been increased as well. Bullet Bills are affiliated with Bowser's forces and the Subspace Army. They cannot be stomped on like in the other games. In a cutscene, silver Bullet Bills are seen pursuing Diddy Kong and Donkey Kong, which explode after being defeated by the Kongs' attacks. Bullet Bills do sometimes home in on the character, and can be temporarily deflected.

Bullet Bills appear in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U in two capacities: one as an item, and another as an enemy in the 3DS-exclusive mode, Smash Run. In the former case, once picked up and attempted to be used like any other item, players will instead turn into a Bullet Bill themselves and attack by ramming into opponents at full speed. Players explode if they hit a solid wall, including ceilings and floors. The resulting explosion deals even further damage to players and has a blast radius. In Smash Run, the Bullet Bill enemies attack by slowly flying toward the player and running into them to deal damage. Bullet Bills appear as an enemy in an event that deals with defeating as much enemies as players can. Here, they do not home into an opponent.

In Super Smash Bros. Ultimate, in addition to reprising their role as items, a Bullet Bill appears as one of the drawings drawn by Nikki, an Assist Trophy. After it is fully drawn, it launches off, damaging any opponent in its path. A Bullet Bill also appears in the game as a Novice-class Attack-type primary spirit. Once it reaches level 99, it can be enhanced to a Banzai Bill. In World of Light, the spirit is encountered on the Light Realm map; the puppet fighters are four small Captain Falcons fought on the Mushroom Kingdom stage, with Bullet Bill items spawning throughout the battle.

Bullet Bills appear in Mario Golf: Toadstool Tour being shot out of Bill Blasters resembling the Monty Mole's tanks from Super Mario Sunshine atop towers. They land into the water but are purely for aesthetic purposes. In Mario Golf: World Tour, Bullet Bills can be used as item shots; they increase the player's maximum driving distance and also cause the ball to travel in a straight line, ignoring wind and player stats. In Mario Golf: Super Rush, Bowser Jr. rides a Bullet Bill for his special dash in a similar fashion to Mario & Sonic at the London 2012 Olympic Games.[3]

In Mario & Luigi: Superstar Saga and Mario & Luigi: Superstar Saga + Bowser's Minions, Bill Blasters in Stardust Fields fire Bullet Bills at Mario and Luigi to attack, which can be dodged or countered with a jump. Mecha-Bloopers, which are found in Oho Ocean Seabed and Gwarhar Lagoon, also use Bullet Bills to attack. The game also features a new subspecies called the Sniper Bill, a Bullet Bill that uses a Super Scope as a weapon which fires a smaller Bullet Bill. It is found in Bowser's Castle. In the original Game Boy Advance game, landing on the Sniper Bill after jumping causes no damage.

In Mario & Luigi: Partners in Time, two variants of Shy Guy called Boom Guys and Elite Boom Guys carry Bill Blasters on their head. They run up to the Mario Bros. and shoot out a Bullet Bill to harm them. Sometimes, the cannon lets out a little puff before firing the Bullet Bill. Energy-based ones can also be spotted during the boss fight against Swiggler in the Vim Factory, if the player looks closely when the Shroob UFOs attack.

Bullet Bills make yet another appearance in the game Mario & Luigi: Bowser's Inside Story and Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey. They are shot out of cannons manned by Air Cannons. When shot, the Bullet Bills may turn invisible and attack one of the Mario Brothers. The player has to know when to dodge it when this happens.

During the final battle with Dark Bowser, dark versions of Bullet Bills are among those which appear during his dark minion attack. Bowser must punch the Bullet Bills or duck under them depending on their height.

In WarioWare: Twisted!, Bullet Bills make appearances with their Super Mario Bros. 3 sprites in the microgame Super Mario Bros. 3-Lift, a Super Mario Bros. 3-based microgame found in 9-Volt and 18-Volt's stage, where they appear as one of the enemies that the player has to avoid. They also make cameos in WarioWare: Touched! in two microgames: in the Super Mario Bros. Stomp! microgame, where in the third level, when the player defeats all the enemies, Mario appear riding in a Bullet Bill instead of in a Lakitu's Cloud, and in the microgame Clawing for More, where they appear as one of the sprites that can appear when the player grabs the ball. Bullet Bills return in the Super Mario Bros. 3 microgame in WarioWare Gold.

In Mario Tennis Aces, Bullet Bills appear in the adventure mode level Defeat Bowser's Minions!, found at the Castle Gates. They are fired from two Bill Blasters when the player battles a Whomp, and can be blocked by Mario's tennis racket to cause them to damage the Whomp. Getting hit by a Bullet Bill causes Mario to lose ten seconds on the timer.

Bullet Bills are a special item in the Challenge Mode of Mario Superstar Baseball. When bought, it will allow Bowser to use his Power Shot, the Killer Ball, in a Challenge Mode game. The Bullet Bill is also Bowser and Bowser Jr.'s Power Shot. While pitching, when fired, a Bullet Bill will be launched at the batter. It will go slow at first, but when it gets close to the batter, it will fly in a loop. then zoom pass the batter. It can still be hit, however. While batting, when Bowser or Bowser Jr. hit the ball, they will launch a Bullet Bill across the field which, if caught, will push the catcher really far back. It stops working when it hits the ground. Bowser Jr.'s Bullet Bill wears a bandanna.

Bullet Bills make a prominent appearance in Mario Super Sluggers. Bowser uses it as his pitching special. Also, a Bullet Bill made a small, yet extremely important cameo in the ending movie. When Mario and Donkey Kong are blasting Bob-ombs out of Mario Stadium, Wario and Waluigi shove a Bullet Bill into the Bob-omb cannon. Mario, too scared to move, watches in horror as it blasts toward him. Bowser comes out of nowhere, and smashes it back at them, blasting the two into the air. Bullet Bills also may occasionally pop up and fly around the outfield at Bowser Jr. Playroom, stunning players.

When Bowser kidnaps Mario and Luigi and takes them to Vibe Island, Bullet Bills once again reappear. In Super Princess Peach, they can be defeated with a stomp, as usual. However, in this game, Bill Blasters do not appear; Bullet Bills come from somewhere off-screen. There is also a more dangerous type of Bullet Bills, known as Mad Bullet Bills, which are red and fly very fast. Banzai Bills and Torpedo Teds also appear with variations called Mad Banzai Bills and Glad Torpedo Teds, respectively. Pidgit Bills also make a cameo appearance where they are carrying color-flashing lettered signs spelling "NICE SHOT!!" after Peach swipes with Perry at Bowser and the Vibe Scepter over the horizon. Another group appears with signs spelling "CONGRATULATIONS!" once Mario is saved.

A Bullet Bill makes an appearance in Mario Strikers Charged. It appears as the Skillshot of Shy Guy known as Bullet Bill Blast. Upon fully charging the Ball, Shy Guy summons a Bullet Bill and rides on it while holding the ball, going directly to the Goalkeeper to knock him out in a explosion and possibly score.

In the Wii version, Bullet Bills appear in Dream Snowball Fight, where they periodically appear in the area and knock down characters when they hit them, but can be turned around by hitting them with snowballs. Big Bullet Bill returns as a rival in Skeleton in Single Festival, and Bobsleigh in Team Festival.

A Bullet Bill appears in the Story Mode of the Nintendo 3DS version of Mario & Sonic at the London 2012 Olympic Games, where Bowser Jr. uses it to travel from place to place. A badge of a Bullet Bill can also be obtained from the badge machine.

Bullet Bills appear as an item in Boxing Plus in the Nintendo 3DS version of Mario & Sonic at the Rio 2016 Olympic Games, where they deplete the opponent's Guard Gauge. They also make an appearance in Rhythmic Gymnastics Plus, where they occasionally fire from offscreen to show upcoming buttons for the player to input.

Bullet Bills appear in Mario and Donkey Kong: Minis on the Move, in the minigame Elevation Station. In the minigame, Bullet Bills fly in from either side of the screen and attempt to hit the Mini Mario on the platform. They may appear in one of three sizes, being small, larger, and very large.

Bullet Bills return to Captain Toad: Treasure Tracker and its Nintendo Switch and Nintendo 3DS ports acting exactly as they did in Super Mario 3D World. They can now be taken out with Turnip and redirected with spinwheels or moving blocks. This is often used to break Rock Blocks. Bull's-Eye Bills return as well.

As enemies, Bullet Bills will sometimes deliver first strike blows, and tend to attack every single turn. They can even increase the ATK of every enemy on the field, making their attacks deal more damage than normal to the player.

A Bullet Bill can be transformed into a Banzai Bill by giving it four Fire Flowers. Alternatively, giving a Bullet Bull 3 Goomba Coins will transform it into a mash-up enemy, called Bullet Bill & Goomba (a solo Goomba on a Bullet Bill blaster). Six more Goomba Coins will transform Bullet Bill & Goomba into Bullet Bill & Goombas (two Goombas on a Bullet Bill blaster).

Bullet Bills debut in the Dr. Mario series as assistants in Dr. Mario World. Both their stage mode and versus mode skills involve them granting the player a chance of having a full skill meter on the start of a stage.

In Alleyway, a multitude of breakable blocks are manipulated to shape a Bullet Bill sprite. The construction is found in the fifteenth stage of the game. The players are given 80 in-game time units to destroy the blocks that form the Bullet Bill, using the ball that bounces off their capsule.

In Skylanders: SuperChargers, Bullet Bills can be fired when Bowser is in the Clown Cruiser; however, due to an agreement between Nintendo and Activision, they are featured exclusively in the Nintendo versions of the game.

In LEGO City Undercover, a cannon in the King's Court district will shoot LEGO Bullet Bills at Chase McCain when he approaches them. An optional puzzle requires Chase to use a Bullet Bill to break a cage resembling those seen in Super Mario Galaxy. The Bullet Bill cameo was retained in the Nintendo Switch version of the game's remastered edition, but removed from all other versions.

Bullet Bills are black anthropomorphic missile-like creatures. They have eyes with black pupils/irises and engines at their backsides, thus allowing them to travel in the air. In most games, they can be defeated by simply jumping on them, though other games make them more resilient. Like other enemies, Bullet Bills have had varying appearances. In the earlier Mario games, Bullet Bills had a slightly brown hue, though this was due to color limitations. Older artwork shows them with both arms and mouths, which are depicted variously in early sprites and models. To date, they appear with both arms and a visible mouth in the Game & Watch Super Mario Bros., the DIC Entertainment cartoons, Super Mario Bros. Print World, the PC release of Mario's Time Machine, Yoshi's Safari, Super Mario RPG: Legend of the Seven Stars, and Mario & Luigi: Superstar Saga. In Super Mario Kart, Super Mario 64, and Yoshi's Story, they lack arms but have an open mouth with sharp teeth and an angry expression, resembling Banzai Bills. In Super Mario Land 2: 6 Golden Coins, Super Mario World 2: Yoshi's Island, and Yoshi's Island DS, Bullet Bills display a grin instead, as well as a green color scheme in the second of these. In Super Mario Sunshine, they have a slimmer shape in the vein of Torpedo Teds, in addition to having a smile, fuller eyes, and rocket-like fins in the back. In the Nintendo Comics System, Bullet Bills are shown to be sentient and possess the ability to speak.

In most games, Bullet Bills simply fly around without targeting a victim, usually being launched from Bill Blasters. However, the Super Mario Galaxy games give Bullet Bills the ability to home in on their opponents, while their eyes turn red. In the Super Smash Bros. games, Bullet Bills can also home in on their opponents, though only a few of them do this. In some cases, they can spin while flying. In Super Mario Odyssey, Bullet Bills appear as capturable enemies; this game reveals that, Bullet Bills can fly at three different speeds, and can self-destruct after a certain period of time. In the Paper Mario games, Bullet Bills use a kamikaze attack, thus resulting in explosions. In Puzzles and Dragons: Super Mario Bros. Edition, Bullet Bills are associated with the Dark attribute, boast higher ATK, and attack on every turn. The Mario & Sonic games depict Bullet Bill (and more specifically, Big Bullet Bill), as a Speed rival. This is supported by the Mario Kart series, which makes Bullet Bill a high-speed item with automatic turning capabilities. A billboard advertisement in Mario Kart Wii's Moonview Highway course addresses Bullet Bill as the "King Of Speed".

elvis slots - play igt elvis slot machines online & for free

elvis slots - play igt elvis slot machines online & for free

When it comes to rock and roll, there is only one King Elvis Presley. Arguably one of America's most coveted rock and roll star of the ages, Elvis Presley was one of the only singers of his time that could entertain people every time. The developers at IGT (International Gaming Technology) have decided to convert the fan following that Elvis had and channel it into their new video slots game Elvis slots. This game is one that is available in both land-based as well as online IGT casinos. The public can enjoy the amazing songs of the King apart from trying their luck at earning some money. Players have the freedom to bet real money on the Elvis slots game on any of the other casino sites that are associated with the big gaming company, IGT.

The Elvis video slots is based on the original slots machines that are found on land-based casino floors. Players will have to insert a certain amount of credits and bet on particular slots known as paylines. Then they will have to spin the reels and hope that the reel gives the player a winning combination. A winning combination can be achieved if the player lands three symbols that match on different reels. Depending on the symbols that are matched and the money that is wagered, the game will give a certain amount as payout. Players can keep trying their luck at this game in the hope that they will earn the massive jackpot.

This game is a variation of the regular slot machines that were traditionally played with on casino floors. Instead of having just three reels, the Elvis video slots comes with five reels. The number of paylines in which players can bet on is a maximum of 25. Also, the players have the option to select which denominations they would like to put on each payline and it can vary between 0.01 credits to 40 credits. This means the maximum number of credits that can be wagered on spin is 125 in this particular slot and players can bet in different currencies such as the Dollar, Euro and the Pound. Players must take for granted that these slots machines are identical. Some slots offer more paylines or less paylines depending on the popularity of the game as well as the game's developers. IGT generally focuses on creating games that are mostly associated with the public such as movies, films, historical figures, and TV Shows.

This particular game is suited for regular slot players and high rollers as there is a lot of flexibility in the game with respect to the amounts that can be wagered. In some particular casino websites, players can even play for free, to get a taste of what they can achieve if they ever go to a land-based casino. Real money players have the chance to win the jackpot of 5,000 credits while the maximum cash jackpot goes up to a whopping 250,000. This jackpot is only available for players who have an account with the casino site.

IGT is known for creating games that have both amazing graphics as well as beautiful sound effects so that players enjoy the game - its authenticity and high-quality gambling experience. The Elvis slot machines are s a masterpiece by IGT since it pays homage to one of the greatest music legends in the industry. The game does a great job in incorporating Elvis' image as well as his iconic music into the gameplay so that players feel a connection with the slots. Those who are fans of both Elvis and slots games will undoubtedly want to get their hands on this game as it it does justice to both the gambling experience and the King's career.

One of the reasons why IGT's games are so popular as well as innovative is because of the different bonus rounds they incorporate in order to provide players with more incentives. These bonus rounds gives the players a chance to earn some extra credits without losing any money. In the Elvis slots game, there are three exciting bonus rounds that are available to all players Viva las Vegas, All Shook Up and the Heartbreak Hotel Bonus round, which are the titles of Elvis' most famous songs.

These bonus games will be activated during the regular gameplay when three bonus symbols come on the middle reels. This will move the game to a different screen which gives the player three records to choose from. Once the player selects the record, it will open one of the three bonus rounds in which players will have the opportunity to listen to the King's most popular songs as well earn some money.

The Viva Las Vegas round gives the player 6 free spins with a chance of it getting increased due to the roaming wild feature. This roaming wild feature will appear on any of the reels randomly and will turn all the symbols into wild symbols. The All Shook up bonus features three tumbling reels, which is a unique innovation by IGT, where players will have hit a winning combination, in which each combination repeats the feature. This gives players the opportunity to multiply their winnings with a single spin. The Heartbreak Hotel feature is the bonus round which gives the player free credits in seven different levels. Once the player enters each floor of the building, the winnings increase. On reaching the 8th floor, the player will be awarded with the jackpot win of 5,000 credits. After this, regular slots will be resumed and all the winnings from the bonus rounds will be added to the player's total.

Elvis Aaron Presley was born in 1935 in Tupelo, Mississippi and moved to Memphis, Tennessee with his family by the age of 13. Most of Elvis' childhood had only things that were consistent his parents and music. Whenever he got the time, he would listen and sing with the church choir. He was so talented that he even picked up the piano all by himself. One of the moments which he cherished the most was when his parents gave him his first guitar. By the time he was 21, Elvis began working with the owner of Sun Records, Sam Phillips. He was accompanied by Scotty Moore and Bill Back who were his guitarist and bassist respectively. The music they created was unique and uplifting as it was essentially a combination of both blue and rhythm. After signing with RCA records, Elvis released his single, Heartbreak Hotel which shot to the number 1 spot on the US charts. From then on, Elvis' career only sky rocketed.

His song interpretations and sexually provocative singing style made him rise to fame almost overnight. He was loved by fans from different races and his popularity was fueled by his controversial drug abuse allegations which made him more likeable to the crowd for his down-to-earth attitude. But this was to be his downfall, as his continued abuse of drugs severely reduced his health standards and he passed away in 1977 at the age of 42. Elvis will always be remembered for his unique voice and his fancy hair which made girls go crazy whenever he walked on stage. His live performances and attractive figure made his legend famous. With 14 Grammy nominations that include 3 wins and receiving the Grammy Lifetime Achievement Award the age of 36, Elvis Presley will always be known as the King of Rock.

Have you ever thought that playing free slots could be more exciting and realistic? We have. Thats why were soon launching VSO Coins, a new feature for players who have an account with VegasSlotsOnline. Use VSO Coins to play your favorite games. You get the same thrill of playing at an online casino, but its 100% free.

Get in Touch with Mechanic
Related Products
Recent Posts
  1. steel slag gravel stone crusher

  2. used rock crusher for sale

  3. big rock crusher for sale jaw breaker stone crusher plant with reasonable price

  4. kano tangible benefits river pebble rock crusher for sale

  5. hyderabad low price small calcining ore stone crushing machine sell at a loss

  6. puzzolana crushers hyderabad

  7. second hand zenith crushers

  8. how to use marble edging machine

  9. high quality stone stone crusher in jakarta

  10. different crushing value

  11. hot sale aluminum ash powder briquetting machine in maharashtra

  12. copper ore crushing project in kenya 2017 pdf full

  13. powdering hand machine for floor grinding

  14. new barite sand making machine in brazil

  15. hobby ball mill

  16. used iron ore crusher manufacturer in jharkhand

  17. china t h jaw crusher price for mobile stone crushing plant

  18. high end stone high efficiency concentrator in constantine

  19. gold mining equipment in europe

  20. the cheapest zircon flotation technologies in madhya pradesh