airship - super mario wiki, the mario encyclopedia

airship - super mario wiki, the mario encyclopedia

An Airship (written either capitalized or lowercase) is a large, propeller and Burner-driven ship that can soar through the sky. Airships are most commonly equipped with cannons, Bullet Bills and Bob-ombs. One airship, featured in New Super Mario Bros. Wii, Super Mario 3D Land, and New Super Mario Bros. U is commonly used by Bowser, Bowser Jr. and the Koopalings, and Princess Peach is usually kept captive here until Mario and his friends storm the airship late in the game, at which point she gets taken away to Bowser's Castle.

Airships first appear in Super Mario Bros. 3, where several of them are used by the Koopalings in their invasion of the Mushroom World. Gameplay-wise, they represent the last level of each world (except for Dark Land), flying above the king's castle. In these levels, Mario or Luigi must avoid the heavy artillery and Rocky Wrenches to reach the main cabin, where the Airship's captain is fought. If Mario or Luigi fails to clear the level, the Airship flies away to another location on the world map, unless it is weighed down by an Anchor. After the magic wand is secured, the Airship vanishes, and Mario falls down into the castle and gives the scepter back to the king.

These were changed in the remakes, which depict them with the standard brown color as well as a stormy background (and in the case of the cutscene where Mario boards the airship, using the background for the final Tank level in Dark World). Similarly, the interior of the Koopalings' airships as well as the Treasure Ship has a randomly-assorted stack of wooden blocks in a dark background (only the Airship level of World 8 is exempt, as it is completely pitch black in terms of background), though the remakes change it to a background with stormy windows (or in the case of the Treasure Ship, calm dark windows).

Land-based counterparts to these vehicles, tanks, also debut in this game. Although not an actual airship level, one part of the Super Tank level of Dark Land has three floating wooden objects up top that could suggest airships.

Bowser's air force is composed of either 18 aircraft (NES and SNES versions) or 15 aircraft (GBA version), including one cargo loader and a command ship manned by Boom Boom. In page 34 of the manual for Super Mario Bros. 3, Lemmy's character quote mentions that he heard that his father, Bowser, was creating new weapons, although they are not specified. It is likely that these weapons are the small airships, the tanks and battleships.[1][2].

Similar to Airships, Treasure Ships can be found in Super Mario Bros. 3 after finishing a level with a coin total that is a multiple of 11, the tens digit in the score matches this number and the last digit on the timer is an even number, which causes a Hammer Bro on the world map to transform into a Treasure Ship.

The music used on these Airship stages is later remixed and used in Paper Mario, Super Mario Galaxy, New Super Mario Bros. Wii and Super Mario 3D Land. It is also an available track in Super Smash Bros. Brawl. The tune appears to be based on "Mars, the Bringer of War" from Gustav Holst's "The Planets" suite.

Besides their appearance in the main game, the GBA remake of Super Mario Bros. 3, Super Mario Advance 4, has them appear in four e-Reader levels: Airship's Revenge, Armored Airship, Bowser's Airship 1 and Bowser's Airship 2, where they are piloted by Morton Koopa Jr., Lemmy Koopa, Boom Boom and Bowser, respectively. Of the four Airship e-Reader levels, Airship's Revenge was the only one of the four that was playable in the English version after the e-Reader's discontinuation in its original release. However, the Virtual Console version for the Wii U eventually included all the e-Reader levels.

In Super Mario World, a crashed, ruined airship from Super Mario Bros. 3, named the Sunken Ghost Ship, can be explored in Soda Lake.[3] It is haunted with Boos and filled with water. Completion of this sunken airship is necessary to unlock the Valley of Bowser's entrance. There are a few Bill Blasters that are functional. It is the only level in the game where a Magic Ball can be found.

In Super Mario 64 and Super Mario 64 DS, an airship known as the Rainbow Cruiser[4] appears in Rainbow Ride. Wind blows there, and a Lakitu, Bob-omb, and Goomba appear aboard it. In one mission, Mario (in Super Mario 64) or Metal Wario (in Super Mario 64 DS) must grab a Power Star on this Airship. This same ship is featured in the Super Smash Bros. series within the stage Mushroom Kingdom: Rainbow Cruise, a stage based on Rainbow Ride. This Airship is also later seen in Mario Party, housing the Luigi's Engine Room board. Its rather aberrant design, with oar-like wings protruding out the bottom, appears to be based on a Japanese advertisement for Super Mario Bros. 3.

There is an Airship that appears in a minigame called Bob-omb Squad that flies around and deliver Parabombs, as well as appearing in a minigame called Balloon Racing. It appears to be the Goal for the Yoshis.

In Super Mario Galaxy, Bowser and his Koopa Troop attack Peach's Castle with Airships. Later in the game, Mario has to fight enemies on Airships. There are three Airship stages. In the Good Egg Galaxy, two Airships are commanded by King Kaliente. In the Space Junk Galaxy, a larger group of Airships are led by Kamella. Finally, an entire fleet of Airships is commanded by Bowser Jr., who also rides one throughout the game. There are also Airships in the background of Gateway Galaxy, and Bowser's Star Reactor, however these are not accessible without hacking. Airships appear during the opening and closing cutscenes of Bowser's Galaxy Reactor. While traveling to the center of the universe, the Comet Observatory pushes through as cannonballs are fired from the airships guarding Peach's Castle. Later, the airships are sucked into the supermassive black hole, along with the observatory and the castle. In this game and subsequent games, the Airships have been redesigned to resemble naval galleons, similar to how they appeared in the Super Mario Bros. 3 artwork. These galleons have few decks for Mario to explore, unlike the original sprawling, side-scrolling Super Mario Bros. 3 airship levels. They also have doors that cannot be opened, but spinning next to them yields a Coin. A wrecked airship is also featured in Sand Spiral Galaxy.

There is a looped version and an unlooped version of the airship theme in Super Mario Galaxy. The looped version plays in the airship level in Space Junk Galaxy and Bowser Jr.'s Airship Armada, and the unlooped version only plays in the opening where the airships appear and attack the Mushroom Kingdom. The unlooped version has an intro where a small group of instruments play, followed by more instruments, and finally the whole orchestra.

An airship (also known as a Sky Ship in the Prima Games guide[5]) also appears in New Super Mario Bros. Wii, where Bowser Jr. and the Koopalings use it to escape with the kidnapped Princess Peach. This resembles the airship Bowser uses in the opening sequence of Super Mario Galaxy. Mario and his friends end up chasing it throughout the game, with the airship dropping one of the Koopalings off at the world's tower. Upon defeating the Koopaling at the castle at the end of each world, Mario and company walk outside to see Bowser Jr. boarding the airship and taking off, with Peach crying for help from the deck. In Worlds 4 and 6, however, Bowser Jr. gets left behind by the airship, and he gets chased back into it by Mario and the gang, who board it as well and fight Bowser Jr. at the end, only for them to be dumped outside to continue the pursuit. With the airship no longer present in the world, an anchor is seen in its place on the map and level preview screen.

Finally, at World 8, Magikoopa is sent out to the tower to stop the heroes while the airship flies to the end of the world by itself with no castle in sight. Upon his defeat, Magikoopa returns to the airship, which Mario and his friends subsequently board by themselves. After one last battle with Bowser Jr., Mario and friends finally find Peach on the deck, but Magikoopa intervenes and steals her away. Their goal now relocated to Bowser's Castle, Mario and company abandon the airship for the remainder of the game.

Airships make a minor appearance in Super Mario Galaxy 2. In Bowser Jr.'s Fearsome Fleet, two Airships come out of Wormholes (the second of which has a Hammer Bro, a Comet Medal and a Green Star). At the end of Fleet Glide Galaxy, Airships appear and shoot Bullet Bills and Cannonballs at the player.

Airships appear in the Nintendo 3DS game Super Mario 3D Land. One of these vehicles is owned by Boom Boom and Pom Pom. They come with new features such as Skewers added. After defeating Boom Boom or Pom Pom in the airship, the player has to keep walking to the Goal Pole instead of ending the level immediately after defeating the boss, as in previous games, as these bosses actually disappear, leaving their coins behind and a Warp Pipe appears. In some of the levels of the secret worlds, the Airships simply require that the player reach the goal, with only one Airship level having Boom Boom and Pom Pom as mandatory bosses (although in another Airship level, the player can fight Boom Boom by accessing a pipe, the fight on that level is completely optional and only acts as a shortcut to the other ship barring somersaulting through a brick barrier).

In a manner similar to the Airship's appearance in New Super Mario Bros. Wii, the Airships in the starting cutscenes looked generally the same, but during the gameplay levels, they looked completely different. The Prima guide refers to Airships as simply Ships.

In New Super Mario Bros. 2, a single airship level appears in World 5 as a golden ship similar to the Treasure Ship in Super Mario Bros. 3. It is named World 5-A and, like every other level, has three Star Coins; it also has a secret exit reached via beanstalk. However, unlike other Airships in the series, this one does not end with a boss.

Airships return in New Super Mario Bros. U. This time, every Koopaling and Bowser himself has a personalized airship, with the former seven having their faces on the bow, and their shells on the top and each having specific designs (e.g. Morton's airship being the biggest airship of the seven, while Iggy's is the thinnest and fastest airship, and Roy and Morton's airships also have four cannons with two on each side). The latter has the same airship featured in New Super Mario Bros. Wii, with painted Bowser faces on the bow and the stern as well as the addition of a large mechanical hand, which Bowser uses to throw Mario, Luigi, Yellow Toad, and Blue Toad (Toadette in New Super Mario Bros. U Deluxe) all the way to Acorn Plains.

The Koopaling's boss battles take place inside their airships (or in the case of Roy Koopa and Ludwig von Koopa, on the crow's nest of their airships) and the player must use a cannon to shoot their way in there. After the player defeats a Koopaling, Mario jumps onto that Koopaling's airship, causing it to smoke, go out of control and finally crash.

Bowser's airship is used as a setting for two courses. Like in Super Mario Bros. 3 and Super Mario 3D Land, they are auto-scrolling levels with Bowser Jr. fought in the end. The first time is in the beginning of Soda Jungle, in The Mighty Cannonship, which takes place on the deck, then the underwater cabin and ends with a boss fight against Bowser Jr. in a submarine Junior Clown Car. The second time is at the end of Meringue Clouds, right after Ludwig's Clockwork Castle. Unlike the other airship courses in the series, Boarding the Airship starts on the ground, working its way up to the bottom of the airship, to a boss fight with Bowser Jr. in his armed Junior Clown Car. At the very end of this course, Bowser Jr. accidentally damages the airship and crashes it right outside Peach's Castle and remains there until the game is completed.

The airship appears one more time in the ending, patched up and sputtering, as the Koopalings and Bowser Jr. use it to escape. It eventually crashes into a hill because of Bowser jumping aboard and his weight bringing it down, completely destroying it.

Airships are an unlockable level theme in Super Mario Maker and Super Mario Maker for Nintendo 3DS, and returns in Super Mario Maker 2. For Super Mario Maker, new airship level themes and music have been made for the Super Mario Bros. and Super Mario World styles, since airship levels first appeared in Super Mario Bros. 3 and did not properly appear in Super Mario World (the only airship is the Sunken Ghost Ship, a mostly underwater stage). In the Super Mario Bros. style, the course elements appear to be metallic (consistent with the original game's color limitations) with flags, while in other styles the elements are wooden and have ropes. In the Super Mario 3D World style in Super Mario Maker 2, despite using the "Airship" name, the airship theme resembles The Bowser Express.

Bowser's airship, now colored white and purple and heavily decorated, appears in Super Mario Odyssey. The airship has undergone a small redesign, now sporting propellers on the sides below the cannons, sails, what appear to be Power Moon tanks and a variety of smaller embellishments. Rather than the usual theme, the new airship theme from Super Mario Maker for the Super Mario Bros. style plays during scenes in which it flies away. Additionally, the Broodals are seen using a white-colored airship similar to the airships used by the Koopa Troop, but with the bust of Madame Broode at the front. Many residents of the Cap Kingdom have hat-shaped airships of their own, which can be found crashed early on. In addition, Mario himself has a Cap Kingdom-inspired airship of his own called the Odyssey.

In the original Super Mario 3D World, airships do not return from Super Mario 3D Land, with the airship levels being replaced by tank and train levels that host the Boom Boom and Pom Pom boss fights respectively. However, in the Bowser's Fury campaign of Super Mario 3D World + Bowser's Fury, an airship is seen, having crashed on Fur Step Island in Lake Lapcat sometime before the events of Bowser's Fury.

Although airships themselves do not appear in their usual form in Super Mario RPG: Legend of the Seven Stars, the Axem Rangers' ship Blade has a similar role to airships, only in this case being the boss arena for the Axem Rangers at Barrel Volcano (and to a certain extent, a boss in his own right).

The Rainbow Cruise stage featured in Super Smash Bros. Melee and Super Smash Bros. Brawl included the Super Mario 64 airship; it is the beginning platform in these stages and carries players left until it hits a platform-filled area and sinks, only to be generated again later as the automatically-scrolling stage loops back to its beginning. Of note is that this interpretation of the Rainbow Ride airship is actually more airship-like than the original one, while Super Mario 64 showed it to only have wings keeping it afloat. The Super Smash Bros. series also gives it the propellers common on traditional Airships. Additionally, a remix of the Super Mario Bros. 3 airship music can be selectable for the Luigi's Mansion stage in Super Smash Bros. Brawl.

While airships are largely absent from the Mario & Luigi series, the Koopa Cruiser seems to be Bowser's personal airship in Mario & Luigi: Superstar Saga and Mario & Luigi: Partners in Time. It is quite different from the other airships in the Mario games. In Mario & Luigi: Bowsers Inside Story, in the battle with Bowser's Castle, the castle sends out airships with Shy Guy faces on them. In Mario & Luigi: Dream Team, Shy Guys are seen using miniature airships known as "Airtubs". The airtubs make minor appearances in Mario & Luigi: Paper Jam, attacking Peach's Castle alongside Neo Bowser Castle and airlifting Toadette's Papercrafts. Papercraft Airships also appear during the Papercraft Bowser boss fight, firing Papercraft Bullet Bills at Papercraft Fire Mario.

In Dance Dance Revolution: Mario Mix, the SS Brass is an airship. Toad and Mario (or Luigi) travel around the Mushroom Kingdom searching for the Music Keys in it. It also doubles as a normal sea going ship in the second world.

In Mario Kart DS, the race course Airship Fortress appears in the Star Cup and partially takes place on an Airship, which is in the midst of attacking a collapsing fortress. Like the Airships of Super Mario Bros. 3, the Airship portion of Airship Fortress track is filled with Rocky Wrenches, Bullet Bills and Rocket Engines. Also of note is that more of the inner workings of Airships are seen in this game; the explored Airship features, in addition to the deck, are a storage room, a boiler room and a very large cannon.

A kart body named Landship, modeled after an airship, appears in Mario Kart 8 and Mario Kart 8 Deluxe. When used by the Koopalings, its stern and cannon lids change color to match their own airships in New Super Mario Bros. U.

Airships also appear in Cloudtop Cruise, with one of them used as a part of the track, Bowser's Castle, sometimes in the background during one of the zero-gravity sections, and in GCN Baby Park as a spinning ride seen in the background of the course.

Luigi's Engine Room, from the first Mario Party, takes place inside of an airship as shown during the ending. In Mario Party 6, Bowser makes a reference to airships when the player gets a Cursed Mushroom panel in Speak Up. Airship Central from Mario Party 10 takes place across a fleet of airships and clouds. Bowser's airship appears during the second and third parts where it fires at the players in the former and is destroyed in the latter. The airship also appears in the background of the Bowser Board during amiibo Party.

In the Game Boy game Donkey Kong Land, two blimp levels appear in the area Big Ape City. The first is Kong Krazy, which is the second level of the area. Here, the Kongs must collect K-O-N-G Letters which form bridges across wide abysses found in the level. The second blimp level is Fast Barrel Blast, which consists of many wide pits and high ledges. These must be crossed using barrels and tires. The final battle, K. Rool's Kingdom, also takes place within a blimp. The levels' backgrounds consist of metal panels, pipes and machinery.

In the games Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2, the The Flying Krock is an airship-like area which resembles a crocodile shaped helicopter. Kaptain K. Rool used this ship to kidnap Donkey Kong, and escape to the top of Crocodile Isle. The Flying Krock area contains two levels. The first is Screech's Sprint, where the Kongs must race Screech to the finish line. The second level is the boss battle against Kaptain K. Rool.

In the game DK: King of Swing, an airship known as the K. Kruizer III is used by King K. Rool. It is the setting for the final world of the game. K. Kruizer III Artillery is the second level, which moves through the weaponry areas stocked by the K. Kruizer III. Completing this allows progress to the hull of the airship, which contains many conveyor belts, spikes, mines, and barrels. Later, the engine of the airship is featured as the final level before facing King K. Rool.

In DK: Jungle Climber, an airship appears as the King Kruiser IV. It resembles a crocodile, and is heavily armed. In the latter stages of the game, the Kongs chase the King Kruiser IV to High-High Island. However, they miss the ship as it passes over the top of the island. In the level Space A Go-Go, Donkey Kong travels out of Planet Plantaen, chasing down the King Kruiser IV. Donkey Kong enters it through a small opening guarded by Kritters. The interior appears similar to the factory-themed levels found in the game.

In Donkey Kong Country Returns and the 3DS remake, the Tikis use Airships controlled by Tiki Pilots as transport and getaway vehicles after stealing the Kongs' banana hoard. The Tikis also use these as weapons to bump into the Kongs while they ride Rocket Barrels. The Tikis even watch the battle with Thugly from an Airship. The Prima guide refers to these airships as Tiki Airships.

In Mario Hoops 3-on-3, Black Mage, White Mage and Ninja's court, the Rainbow Ship, is a large Airship adorned with various statues and a large basketball court on it. It is based off the airships of Final Fantasy rather than the airships of Mario's World.

Boom Boom's intro in Mario Tennis Aces shows him descending onto the court from an airship's anchor, without the airship being seen. In addition, the boats that appear in Savage Sea heavily resemble airships from Bowser's armada, down to having propellers on their masts despite being exclusively used in sailing. Additionally, all of the Koopalings' airships from New Super Mario Bros. U can be seen flying in the background.

An airship is flown by Bowser Jr. and serves as the basis for Bowser Jr.'s Flotilla in Paper Mario: Sticker Star. It features Banzai Bills shot out from Bill Blasters, Rocky Wrenches, Hammer, Boomerang, Fire and Ice Bros., as well as Bob-ombs.

An airship is featured in Paper Mario: Color Splash, where it is first seen carrying a vat of red paint that is intended to be delivered to Black Bowser's Castle. However, Mario manages to infiltrate the airship by climbing the anchor a Shy Guy forgot to lift. The Airship eventually gets destroyed right above Crimson Tower when Mario hits a self-destruct switch.

The airship later returns after Black Bowser reveals himself, albeit in a severe state of disrepair. Bowser escapes with it upon revealing his role in the disaster in Prism Island, also revealing he has abducted Princess Peach.

The airship is seen one last time during the ending, where the Koopalings and Bowser, who is tethered to the same string of tape he used to hold Peach to the ship, use it to leave the island. Similarly to the ending for New Super Mario Bros. U, the airship ends up being forced to crash land off screen after sustaining extreme damage again (in this case, from being hit by a stray firework) as Peach, Toad and Mario watch.

Bowser's airship appears near the end of Paper Mario: The Origami King, after Mario and Olivia have destroyed all five streamers. It is stored inside a garage in an indoor hangar of Bowser's Castle until Mario presses a button (next to the one that Kamek had pressed by mistake) that makes the airship emerge from the garage and dock itself at the hangar. Once the remnants of Bowser's army all climb aboard, they travel to Peach's Castle, but are intercepted by King Olly's Paper Plane Squadron. The minions manage to fend some of them off with their own weaponry, while Mario picks up the slack via a Bob-omb cannon hidden within the ship's figurehead, but everyone is caught off guard when a particularly large plane crashes into the ship's side, sending it and its occupants crashing into Hotfoot Crater. Though the ship is beyond repair, its cannon is still functional, as Mario, Olivia, and Bowser use it to blast themselves the rest of the way to the castle.

A Collectible Treasure of Bowser's Airship (No. 112) can be found in the hangar of Bowser's Castle after Mario reaches Peach's Castle. It was initially bought by a Shy Guy who was excited about the airship, but became disheartened to the point of not wanting to keep it any longer after getting left behind at the hangar. Mario can return to the hangar to find this Shy Guy; when talked to, the Shy Guy will give the treasure to Mario.

A single Airship, owned by King Koopa and only ever referred to as the Doom Ship, appears regularly throughout The Adventures of Super Mario Bros. 3. Like its game counterparts, the Doom Ship is equipped with a large amount of artillery and also possesses a trait not seen in any games featuring Airships: the ability to teleport to other locations. According to the bonus disc on the Shout! Factory DVD set, the Doom Ship was built by Kooky von Koopa.

The Doom Ship reappears in two Nintendo Adventure Books. In Double Trouble, Luigi is held captive on the Doom Ship by Roy Koopa, but he can be rescued by Mario, who can also hijack the Doom Ship and use it to travel to Fort Koopa in the Koopahari Desert. In Leaping Lizards, Iggy has possession of the Doom Ship and first appears with it after Morton signals him for backup after being confronted by Luigi, though upon sighting the plumber, the cowardly Koopaling abandons his brother out of fright. Luigi can choose to board the Doom Ship and, if he chooses to stay in hiding instead of trying to attack Iggy, is taken to the Koopaling's secret laboratory.

A theme commonly associated with airships known as the "Airship Theme" is a recurring theme in the Mario franchise, often playing in levels based in airships, or scenes involving one. It was originally composed for Super Mario Bros. 3 by Koji Kondo.

gold detectors for sale buy the gold metal detector 2021 reasonable prices

gold detectors for sale buy the gold metal detector 2021 reasonable prices

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furnace - stardew valley wiki

furnace - stardew valley wiki

Clint gives you the blueprint for the Furnace in a cutscene the morning after you collect at least 1 Copper Ore. You must exit your house between 6am and 11:30am to trigger the cutscene. (Note that you can get the Copper Ore from anywhere, including from a fishing chest or from purchasing it from Clint directly. You do not have to drop the ore on the ground to trigger the cutscene.)

To smelt any ore (or Bouquet), equip it and activate the furnace while there is Coal in your inventory. One unit of Coal is required for each smelting operation, regardless of the material or duration.

It is possible to place chests and other crafted items outside the farm. Chests are useful for storing gifts close to the homes of Villagers who prefer them or to allow additional storage when Mining, Fishing, or Foraging. Worm Bins can be placed near fishing spots, Furnaces can be placed at the entrance to The Mines, and entire sections of the Valley may be utilized for Keg or Preserves Jar processing. Common Trees can be planted in tillable soil and tapped.

If a villager walks through the square where a crafted item was placed, the item will be destroyed. Below are player-created maps to indicate which tiles on the map are safe from villager-pathing. The tiles with the Rotten Plant should be safe.

super leaf - super mario wiki, the mario encyclopedia

super leaf - super mario wiki, the mario encyclopedia

A Super Leaf (also known as the Raccoon Leaf[citation needed] or Tanooki Leaf[citation needed]) is one of the many power-up items in the Mario franchise. Super Leaves originated in the game Super Mario Bros. 3, where they turn Mario or Luigi into Raccoon Mario or Raccoon Luigi, respectively. As such, they grow raccoon ears and a raccoon tail, the latter of which lets them glide, fly after a running start, and tail whip.

Super Leaves first appear in the game Super Mario Bros. 3. The item transforms Mario or Luigi into Raccoon Mario or Raccoon Luigi, respectively. Mario or Luigi can descend slowly by wagging the tail (by tapping ); he can briefly fly instead if he fills the Power Meter (by running) beforehand. Mario or Luigi can also tail whip (by pressing ) to hit blocks and enemies.

After a 23-year absence, Super Leaves reappear in Super Mario 3D Land. However, they turn Mario and Luigi into their full-suited Tanooki forms, though Luigi's Tanooki form is now kitsune-themed and called Kitsune Luigi. Also, the Super Leaves were redesigned by being given stripes, eyes, and a "bite" mark. In spite of the changes, the Tanooki forms granted by Super Leaves still act as Raccoon Mario, but without flight. Gliding is executed by holding or , rather than tapping the buttons. The tail whip is still done by pressing or .

Two new Leaf power-ups also debut in this game. The Invincibility Leaf, whose Assist Block only becomes available if the player has lost five lives in a (skipped) normal world level, turns Mario into White Tanooki Mario, making him invincible for the level. The Statue Leaf, which is exclusive to the Special Worlds and Deluxe StreetPass Gifts, gives Mario the Super Leaf's abilities and lets him turn into a statue (by ground pounding), replacing the Tanooki Suit; the statue now lasts for twelve seconds upon landing, rather than five seconds from activation, as in Super Mario Bros. 3.

The Super Leaves are also tied into the game's plot, rather than just being in-game power-ups. It is revealed in the game's opening that the Mushroom Kingdom's Super Leaves grow from a rare tree called the Tail Tree (which has a single tail-shaped branch). Bowser steals the tree's leaves after a storm blows them off; he uses them to power-up his minions, giving them "Tail" forms to attack and flutter around; two of them even become Tail Bowsers this way.

Super Leaves also appear in New Super Mario Bros. 2, having the same design from Super Mario 3D Land and Mario Kart 7. Unlike in Super Mario 3D Land, they retain their original form and abilities from Super Mario Bros. 3. However, like in Super Mario 3D Land, Luigi's Raccoon form is kitsune-themed and called Fox Luigi, and the gliding controls are retained, which are also used for flight. While in this form, the P-Meter appears in the bottom left corner of the top screen. In addition, if Mario loses five lives in a level, an Invincibility Leaf Assist Block appears, just like in Super Mario 3D Land. The only difference is that the leaf inside changes Mario or Luigi into White Raccoon Mario or White Fox Luigi, respectively. In this form, Mario is invincible for the level, he can run on water, and the P-Meter fills up much faster.

Super Leaves make a return in Super Mario 3D World and its port, albeit significantly less common than in its predecessor; they appear from World 3 onwards. They are used as they were in Super Mario 3D Land, still granting that game's basic Tanooki form. Tanooki Peach will use her floating ability before using the form's gliding ability. The Invincibility Leaf and its Assist Block also return, still granting the White Tanooki form, as in Super Mario 3D Land.

The Super Leaf appears in Super Mario Maker, Super Mario Maker for Nintendo 3DS and Super Mario Maker 2, where it is exclusive to the Super Mario Bros. 3 style, retaining its properties from that game. In Super Mario Maker 2, Super Leaves in the nighttime ground theme move upwards.

Super Leaves themselves do not appear physically in Super Mario Odyssey. However, there are two references: the Tail Tree makes an appearance in the Mushroom Kingdom, and the Lost Kingdom's regional coins look similar to Super Leaves. Additionally, a green Super Leaf was used in concept art for Princess Peach's mask worn in Bowser's Kingdom, but was instead replaced by a Boo design in the final game.[1]

A Super Leaf appears in volume 4 of Super Mario-Kun, although the arc deals primarily with Super Mario World. Luigi, who is apparently controlled by Boos, traps Mario and Yoshi with a rope. Mario hits a? Block, and he grabs the Super Leaf that appears and transforms into Raccoon Mario. He then frees Yoshi and himself and knocks the Boos from Luigi, returning Luigi to normal.

The Super Leaf can be seen as the logo for the Leaf Cup in Mario Kart DS, Mario Kart Wii, Mario Kart 7, Mario Kart 8, Mario Kart 8 Deluxe and Mario Kart Live: Home Circuit. As of Mario Kart 7, the Super Mario 3D Land redesign is used for the logo.

Super Leaves also appear as an actual item in Mario Kart 7, with the same design as the Leaf Cup logo. They can be obtained if the player is anywhere from 1st to 4th place, with CPUs being unable to obtain it in 1st place in VS races. Here, they create a striped tail on the back of the kart which doubles as an offensive and defensive feature. Pressing or swings the tail which can hit other karts, collect coins, and protect the player's kart from other items such as Green Shells. However, if the tail is hit by shells while idle, it disappears. When activated, the Super Leaf lasts for 10 seconds, or until the player spins out, tumbles over, or is hit by a Spiny Shell.

The Super Leaf appears as an item in Super Smash Bros. for Nintendo 3DS / Wii U and Super Smash Bros. Ultimate. It transforms characters into the Raccoon form and allows them to float in the air by holding the jump button.

gold mining equipment

gold mining equipment

911MPE hassmall gold mining equipment for sale andmore specifically mineral processing equipment. Our equipment is best used in small scale extractive metallurgyoperations operated by small miners or hobbyist prospectors and mining fanatics. 911MPE offers gold mining equipment as well as processing equipment applicable to most any base metals: copper, lead, zinc, nickel, tin, tungsten and more. For the relatively small size of equipment offered, sample preparation and metallurgical laboratories can economically buy good alternatives to the usually unaffordable equipment for sale in the classic market place.

911MPE has for target market what mining professionals consider the pilot-plant scale mining operation or artisanal mining operations with a focus around under 500TPD. Metals you can extract include: gold, silver or other of the precious group as well as the classic base metals; copper, lead, zinc, nickel, molybdenum. Much of our ultra-small scale equipment allows you to process from just a few kilo (pounds) per day and work on your passion for a small budget.

You can buy from us mineral processing equipment starting from crushing, grinding, classification, dredging, gravity separation, flotation, pumps, water treatment and smelting. A line of ovens, furnaces and laboratory equipment is also available.

Making a complete list of gold mining equipment starts with defining the type of gold mining you are doing and the budget you have at your disposal. The type of mining relates to hard rock,eluvial, or placer; alluvial deposits. The capital budget you have to invest in buying your equipment with dictate the scale at which you want to mine and influence the long-term operating costs of your mining operation.

Since most of the information online provides lists of gold mining equipment for amateur level mining with equipment like: gold pans, metal detectors, mini sluice box, blue bowl, geologist rock pick, soil scoop, hand screens/classifiers. The items listed just now fall closer to gold prospecting tools and equipment than actual mining.

I will present here what I consider are major equipment lists for 3 types of mining operations. Remember now, a metallurgist is writing. This will not be flawless and since my speciality is process equipment, that is mostly what will be discussed.

Some amateur level gold prospecting equipment such as metal detectors are often classified as mining equipment by small miners/prospectors operating as a hobby. These items include but are not limited to:

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