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iggy koopa - super mario wiki, the mario encyclopedia

iggy koopa - super mario wiki, the mario encyclopedia

Iggy Koopa (known as Hop Koopa in the cartoons) is one of the Koopalings, a clan of seven siblings[1] that act as leaders of the Koopa Troop under Bowser (originally considered his children). Iggy is depicted as a crazed, mechanical genius and childish in personality when together with Lemmy Koopa. His two main outstanding physical characteristics are his glasses and light green hair (originally pink, light blue, and yellow). In later appearances, he is shown to be the thinnest of the Koopalings. Iggy is named after Iggy Pop, a famous American punk rock singer and leader of the proto-punk band The Stooges.

Iggy first appears in Super Mario Bros. 3, where he aids Bowser to take over the Mushroom World. Using his army and weaponry, Iggy controls Giant Land, the king of which he turned into a dinosaur (or a Donkey Kong Jr. look-alike in remakes) using his own stolen magic wand. Afterward, he is expecting to fight Mario, as he assumes that Mario will be nervous.

Iggy can be found and battled in the cabin of his airship. In battle, Iggy tries to either jump on to Mario or shoot magical blasts at him using his magic wand. When jumped on, he will retreat into his shell and jump before coming back out. After being jumped on three times by Mario, Iggy is defeated, and he drops the magic wand of Giant Land's ruler.

During battle, Iggy fights Mario by charging at him on an upside-down, shell-like platform floating back and forth in lava. Iggy cannot be hurt; instead, he gets knocked back by Mario's attacks. Iggy also throws fireballs at Mario. Iggy is defeated by Mario by being knocked into the lava surrounding the upside down shell.

If the player defeats Iggy and then jumps into the lava and dies before the screen fades out, the main map music goes silent. After Iggy is defeated, the cutscene afterward has Mario detonating the castle with explosives and causing it to collapse.

The in-game text in the English SNES version of Super Mario World that described Iggy as "demented" is changed into "crazed" in the Game Boy Advance version. This is most likely because some people sometimes classify the word 'demented' as inappropriate.

Iggy and the other Koopalings return in New Super Mario Bros. Wii as the main bosses of each world. He is also shown to be supremely hyperactive, and can be heard giggling to himself when the player walks down the corridor towards his room in the castle. Due to his hyperactivity, he's also the fastest of the Koopalings. He also has a different appearance than in previous games, with his hair and shell colored green instead of rainbow and blue.

Iggy, along with the other Koopalings and Bowser Jr., appear in the game's intro, where they sneak into Peach's birthday party underneath a cake. They jump out of the cake, interrupting the party, and throw it over Peach, capturing her. They then run off to their Airship and fly away, prompting Mario, Luigi, Yellow Toad and Blue Toad to chase after them.

Iggy is first encountered in the World 5 tower. When he first sees Mario, he is falsely shocked by his appearance, and then, he taunts him by slapping his behind with his wand. Here, he jumps between the main floor and three moving platforms. Iggy also shoots green fireballs from his wand to attack Mario and the speed of these fireballs are the fastest in the game, along with Morton. Like other bosses, he retreats into his shell when stomped, but his shell moves much faster than the others. After he is stomped on three times, Iggy is defeated and retreats to his castle.

When Mario encounters him in the castle, Iggy is in a carriage attached to an average-size Chain Chomp. Magikoopa suddenly flies in and triples the Chain Chomp's size. Mario must get behind the Chain Chomp and attack Iggy, who still shoots fireballs from his wand. If Mario strikes Iggy, the Chain Chomp turns red, turns around its direction, and starts moving fast for a short time. After Mario hits Iggy twice, the Chain Chomp becomes faster, giving Mario less time to react. After the third hit, Iggy is defeated, and Mario obtains the key to World 6. Because of the nature of his boss fight against Mario, he is the only Koopaling who doesn't tuck into his shell when stomped on. Instead, he collapses and is knocked out while flailing. He shoots fireballs faster in the tower battle than in the castle battle.

Alongside the rest of the Koopalings, Iggy returns in New Super Mario Bros. 2 as one of the bosses in the game. He is the boss of World 2-. After beating Roy, Mario encountered Iggy with Princess Peach, the former of whom proceeded to once again taunt Mario by slapping his behind at him before making off with her. Before battling Mario, Iggy will taunt him once again before entering his carriage. In his battle, he will once again sit in a carriage with a Chain Chomp attached to it and he will use his wand to shoot green fireballs, much like in New Super Mario Bros. Wii, although this time, the Boss room is designed differently, so the Chain Chomp has more paths to go. Also, his pet Chomp is not as big as in New Super Mario Bros. Wii. Once again, after stomping on Iggy, the Chomp will get angry, though it exits the room from the top or bottom and continues. After the second stomp, the Chomp will start getting quicker. After three stomps, Iggy is defeated, leaving the key to World 3. Like in his castle boss fight in New Super Mario Bros. Wii, he is the only Koopaling to not tuck into his shell when stomped on.

Iggy retreats to Bowser's Castle, where he, the Koopalings and Bowser attempt to petrify Mario with their Koopa Clown Car's petrification device. He also aids Bowser alongside the rest of the Koopalings by causing him to grow larger, but it resulted in him and the others being knocked into a lava pit by Bowser due to his increased size. He and the other Koopalings then attempt to help Bowser by airlifting him with the Koopa Clown Car, but this results in it crashing due to it being unable to handle the combined weight of both them and Bowser. Iggy is closest to the crash site, sitting stunned near the crashed Koopa Clown Car alongside Lemmy (the latter of whom was lying down on top of the crashed car, close to the propeller). Later, at the castle of World Star, they play the same role as in Bowser's Castle, even enhancing Dry Bowser's size.

Iggy Koopa, along with the rest of the Koopalings, Bowser Jr., and Boom Boom, returns in New Super Mario Bros. U / New Super Luigi U and its Nintendo Switch port. He serves as the boss of Soda Jungle, similar to his role of being the boss of World 5 in New Super Mario Bros. Wii, as well as Giant Land from Super Mario Bros. 3 as the world is also giant-themed. He is found in Iggy's Volcanic Castle (New Super Mario Bros. U) or Iggy's Swinging-Chains Castle (New Super Luigi U). When Iggy is encountered, just like in New Super Mario Bros. Wii, he'll fake shock at Mario's arrival, before laughing it off, but this time, Iggy summons lava from beneath the area instead of slapping his rear end. Iggy uses the four warp pipes to run around the room and on the ceiling to make it harder for the player to stomp on him as he uses his Magic Wand to shoot three fireballs, some being his usual green flame, and the other red orbs that generate Magmaarghs when they land into the lava below. When Iggy is stomped on, he will dash around the room in his shell using the pipes on the walls, which will switch him to the other side of the room. Unlike the other Koopalings where they spin in their shells and change directions at the edges or walls of the room, Iggy can actually change directions anywhere around the room during his duration in his shell. After 3 stomps, the lava below will drain out of the room, and Iggy will fall off screen, leaving his airship to be destroyed.

Iggy is later seen in the ending along with the other Koopalings, although they ended up escaping by hanging onto Bowser's tail after the latter inadvertently destroyed Bowser Jr's (already damaged) ship.

Iggy has four green pipes on each wall just like Wendy has in New Super Mario Bros 2. The only difference is that Wendy has blue pipes and Iggy has green pipes, and that Wendy uses her pipes to summon enemies, while Iggy uses his pipes to traverse the cabin and keep the Mario Bros. on their toes.

Iggy's airship has his face as the bow and his green-colored shell at the top. The stern is similarly colored to his original shell color. The airship is equipped with two propellers at the back, and there is another at the top just below the crow's nest. There is one cannon on each side, with purple lids on the top. It is metal-plated to carry lava. It is the thinnest and fastest airship, representing Iggy's speed and lankiness. The cabin has metallic walls. It has rectangular shaped windows, and has pipes on the floor and ceiling that Mario/Luigi and co. apparently can't access, but Iggy can.

Iggy appears alongside the other Koopalings as a placeable enemy in the final update for Super Mario Maker 2, being available in every game style except the Super Mario 3D World style. Iggy receives an original sprite for his appearance in the Super Mario Bros. style, as well as the Super Mario World style to fit with the other game styles. His behavior is to run back and forth, and when given wings he hops back and forth more frequently.

In the Amada Anime Series: Super Mario Bros., Iggy and the Koopalings appear in the series' first story, Momotar, where they aid Bowser in kidnapping Princess Peach. The Koopalings also appear in the series' third story, once again as minions of Bowser (now the Wicked Queen). Iggy ends up beaten by Mario.

Iggy appeared in the interactive Anime adaptation of Super Mario World. Like in the game, he was fought on Yoshi's Island. He had a horde of Koopa Troopas, Chargin' Chucks, and Rexes attack the Mario Bros., although they took them out. Iggy then sent in Monty Moles and Koopa Paratroopas, but Yoshi defeated them. Iggy then fled.

In The Adventures of Super Mario Bros. 3 and Super Mario World produced by DIC Entertainment and Nintendo, Iggy is renamed Hop Koopa and he, along with his twin, Hip Koopa, are portrayed as among the youngest of the Koopa Kids. Hop resembles his game artwork more than all the other Koopa Kids, even though his two larger fangs are gone, the blue rings in the eyes are directly connected with the pupils, his cuffs lack spikes and the strands of the mohawk point toward different directions. Hop and Hip are constantly seen together, and the duo are constantly pulling pranks on unsuspecting citizens of the Mushroom Kingdom. In spite of their ages, Hop and Hip prove to be capable of doing such things as carjacking and pickpocketing. Like many stereotypical twins, Hop and Hip often share their sentences by either speaking in unison or finishing each other's lines. Additionally, Hop is not portrayed as an inventor - that role goes to Kooky. He is voiced by Tara Strong (at the time known as Tara Charendoff).

In Mind Your Mummy Mommy, Mario, Hip and Hop kidnap Prince Mushroomkhamen from a pyramid in Desert Hill and narrowly escape from Luigi, Princess Toadstool and Toad after Queen Mushroomkhamen mistakes Mario for her son. After taking the tomb to Castle Koopa, Luigi takes it back from them with a steam powered mummy sled. Later, in Misadventure of Mighty Plumber, Hip and Hop inform Bowser that Cheatsy's wand can bring anything inside a television to life. After Cheatsy does this with a race car, Hip and Hop jump inside and ride it. During Do the Koopa, Hop is seen dancing along with the other Koopalings during the song of the same name. He and Hop are setting up a prank in Mush-Rumors by putting a mirror against a wall in hopes that a passerby would think it was a gate, and wonders if anyone is dumb enough to fall for it. Sure enough, a mushroom boy walks into the mirror. When the boy tells the twins of the "aliens" he saw, they run to Dark Land to warn their dad, and tell Bully when they (literally) run into him. While on the Doomsub in The Ugly Mermaid, on the way to Metropolis, Hip and Hop warn King Koopa that the Mario Bros., Princess Toadstool and Toad are going after them in frog suits. Later on, when Koopa threatens to destroy Metropolis, Hip and Hop catch Luigi, Princess Toadstool and Toad chasing them again. Then, in Crimes R Us, the Koopalings capture Crime Wave Clyde who teach Hip and Hop how to pick pockets. After the Koopas trick Clyde, Hop assists the rest of the Koopalings in robbing the Mushroom Kingdom Treasury until they are stopped by Clyde and the Mario Bros. In Life's Ruff, Hip and Hop steal King Windbag's wand, and turn him and Luigi into dogs. The two dogs chase Hip and Hop into the real world where they disrupt a buffet at a hotel. Hip and Hop then steal a sports car after Luigi and Windbag are taken by a dog catcher. They drive over to the Kennedy Space Center where the dogs catch up to them once they escape from the pound. Just before they can board the shuttle, King Windbag tackles Hip and Hop, causing Hip to lose his wand. After King Windbag changes himself and Luigi back into humans, Luigi throws Hip and Hop in the Warp Zone. In 7 Continents for 7 Koopas, The Koopalings are assigned a continent of the Real World. Hop is given South America to conquer. He proceeds to take down the rainforest, replacing it with a vast parking lot. Mario takes Hop's wand and uses it to restore the rain forest. During Recycled Koopa, Hop, along with Hip, Big Mouth, Kootie Pie and Bully, dump all their garbage down a Warp Pipe. Unbeknownst to any of the Koopalings, the pipe led to Mushroom Castle. Mario grabs a hold of Hip's wand, sending all the garbage back to Castle Koopa. This encouraged the Koopalings to order the Sledge Brothers to dump the trash down a Warp Pipe to Brooklyn, which ultimately led to greater problems. In the series' last episode, Super Koopa, he, along with Kooky, Hip and Kootie Pie, Hop traveled to Paris once King Koopa had successfully captured Mario, Luigi and Princess Toadstool. While there, Hip and Hop vandalize the art in the Louvre and put their own crayon drawings to display.

Hip and Hop appear twice in the Super Mario World TV show. In their first appearance, Rock TV, they have a non-speaking cameo as judges on "All Star Prehistoric Tag Team Wrestling". Twice, they're seen ringing the fight bell. Afterwards, in A Little Learning, Hip and Hop attend school in Dome City, against their dad's wishes. They throw fireballs at the cave children until Yoshi eats their backpacks. After a skirmish, they get Oogtar in trouble and find him to be an easy target. Hop aids in rerouting lava from Neon Castle for their volcano project. Koopa finds Hop beneath Dome City and accidentally causes him to release huge amounts of lava, destroying the school. He, along with Hip and King Koopa, are swallowed by the Piranha Plant Hip used to sabotage Oogtar's "eggabegga" project which is then eaten by Yoshi. After Yoshi spits the Koopas into a Warp Pipe, Princess Toadstool angrily tells Hip and Hop to not bother coming to school again because they are expelled forever. This episode is noteworthy for being the final appearance of the Koopalings in animation.

Iggy appears in various Nintendo Comics. He is usually seen with the other Koopalings. Much like Hip and Hop in the DIC cartoons, he often hangs out with Lemmy and they like to pull pranks, and often act childish.

Iggy appears in the Nintendo Comics System story Bowser Knows Best, in which he and the other Koopalings attempt to kidnap Princess Peach as a Father's Day present for his father Bowser. However, he got easily kidded by Princess Peach along with his friends by hearing that yesterday was the day of "buy your children's affections", so they release the princess because their father didn't give them affections. After Bowser told them about the fake, they attempt to get the princess back, but got kidded again by her, Mario and Luigi. Iggy asked Peach if she wasn't going to punish them, and she didn't, because today was "be kind to the turtle kid day".

He also appears in Nintendo Power's Super Mario Adventures, where he and his siblings act as Bowser's henchmen in his plot to kidnap and marry Princess Toadstool. He, along with the others, was watching Ludwig playing videogames, but Bowser interrupts them to tell them about his plan of marrying Peach. They soon figured that Peach, previously caught, escaped and chased her throughout the castle. She then escapes from the castle and crash lands near Luigi. Meanwhile, Iggy and his friends manages to catch Mario, who was freed when the "princess" gets to the castle. Bowser congratulates Iggy and his friends for kidnapping the princess, but soon the true Peach appears dressed as Luigi, full of bombs. The Koopalings got scared first at seeing two princesses, but then Luigi steals the keys for freeing Mario from Roy, and Iggy and co. try to chase them. Wendy trips Yoshi, that holds the key, rushing in Peach, and the Koopa releases an horde of Thwomps and Chargin' Chucks. Meanwhile, the freed Mario, Luigi, Peach and Yoshi fall by an aperture of the floor in the basement, where Reznors appear. A flame produced by them lights the bomb, resulting in exploding the castle and Mario and his friends get blasted out. It is unknown what happened to Iggy afterwards.

Iggy is the first boss in the first volume of Super Mario-Kun, which is based off Super Mario World. As in Super Mario World, he fights Mario on top of a platform above lava. After Iggy gets irritated when Mario places a fake head over Iggy when Iggy retracts his head into his body, he burns Mario with his fireballs. Mario then scratches his hands down a board. Iggy wants the noise to stop, and then he retracts his head into the shell again. Mario then glues his opening shut, locking Iggy in that spot. Iggy then jumps around in panic, thus squirting the glue and solidifying everything, including the characters and the lava. Iggy also makes a brief cameo alongside Bowser Jr. and his siblings in volume 41 of Super Mario-Kun and makes a full chapter appearance in volume 42. In the latter volume, Iggy has his Chain Chomp fight Mario and his group, however it turns against him as he neglected and left his Chain Chomp wandering in his castle until it got itself stuck in a grate, and was starving for a month until Mario and his group encounters the creature, upon which it is freed and fed by Yoshi. Iggy's silhouette is seen on the title page of volume 47, although he is set to make his reappearance in volume 48.

Iggy is portrayed as perhaps the brainiest Koopaling in the Nintendo Adventure Books, and is the most prominently featured Koopaling across the entire series, serving as the primary antagonist in three books.

He invents the GLOM, a machine capable of creating loyal duplicates of people and monsters out of sand, in Double Trouble, and uses it to overrun the Mushroom Kingdom with cloned citizens and monsters after capturing their images using spy cameras disguised as flowers. When Mario reaches Fort Koopa in the Koopahari Desert, he can run into Iggy absentmindedly walking down a hall, and covertly follows him, until he accidentally alerts the Koopaling to his presence by knocking over a statue of Genghis Koopa. Running to his laboratory, which is hidden in a hall of mirrors in the basement, Iggy awaits Mario's arrival, and sics the GLOM on him when the plumber discovers him. Depending on the reader's choice of what to do next, Mario is either knocked out (either by his own clone or Iggy's duplicates) and dumped back in the hall of mirrors, or leads the GLOM into the hall, where it clones itself after seeing its own reflection; thrown into a panic by the development, Iggy can only watch in terror as the GLOM keeps cloning itself until it overloads and it and all the duplicates it created explode into sand, bringing Fort Koopa down, leaving Iggy, Bowser and Wendy to dig themselves out of the rubble and limp their way back home.

After being cornered by Luigi in his Water Land houseboat in Leaping Lizards, Morton summons Iggy and the Doom Ship as backup, but upon spotting Luigi, the bespectacled Koopaling abandons his brother out of fright. Shortly afterward, Iggy is tracked down to his secret laboratory, and reveals that he, as the winner (through cheating) of the International Mushroom Games held six years ago, possesses the magic silver whistle that can restore the Mushroom King, who had been changed into a rabbit by Morton, to normal. Via old legal documents, Iggy reveals that only the rightful owner of the whistle can use it, and if someone else takes it it is punishable by a sentence of hard labor in the Sponge Mines; however, Iggy loses this advantage over the protagonists when Princess Toadstool reveals that the International Mushroom Games are going to be held again in three weeks, and Iggy is legally obligated to put his whistle up as the grand prize. During the International Mushroom Games, Iggy and five of his siblings enter as a team, and Iggy competes in the Waterfall Race (where he makes Princess Toadstool lose by turning her around) and the Super Triple Jump, where he will use either a large spray can or a rocket-powered booster as a leap aid. If the Mushroom Kingdom Royals win the games, Iggy tries to sneak away, but is caught by the heroes, and reluctantly gives up his whistle after getting five coins from Luigi, as per the rules of the tournament.

In Koopa Capers, Iggy and his brothers have their wands stolen by Wendy, who disappears with them shortly afterward, intent on overthrowing their father with her own army, and a super wand she intends to create by fusing her own wand with her brothers'. If Luigi, who had been coerced by Bowser into searching for Wendy, tracks the female Koopaling down to her hideout, Bowser and the male Koopalings, who had been following him, will barge in after the plumber, but decide to stave off punishing Wendy for her treachery if she helps search for the hiding Luigi. If Luigi had acquired Boom Boom's socks earlier in his adventure, he can toss them into Wendy's simmering wand combination potion, which will release fumes that knock the entire Koopa family and their minions out for at least a week.

In Brain Drain, Iggy creates the Synapse Switcher, a device capable of switching people's minds. From his base in Dinosaur Island, Iggy uses the Synapse Switcher to cause widespread havoc throughout the Mushroom Kingdom by amplifying the machine's rays using the signals broadcast by the nearby WMUSH radio station. In the book's good ending, Iggy, after taking over WMUSH with his minions, attempts to use the Synapse Switcher on Mario and his friends at close range, but the group protect themselves using Fungus Up soda, which they discovered can counteract the effects of the Synapse Switcher. Due to forgetting to put on a protective helmet before activating the Synapse Switcher, Iggy ends up in the body of a Wiggler, while Yoshi's mind (which had previously been switched with another Koopaling) is transferred into his. In this book, it is revealed Iggy has an apparent secret love of music. One of his minions mentions the rumor that Iggy always wanted to be a disc jockey, and later Luigi can find Iggy's homemade music video, which depicts him moonwalking in a garish green wig and gold jumpsuit.

Though absent from the NES version of Mario is Missing!, Iggy is in the SNES and PC versions of the game, the latter of which he speaks entirely in rhyme. In this game, Iggy travels to Antarctica with Bowser and the other Koopalings, trying to aid them in stealing artifacts, which Bowser intended to sell to raise funds to buy hairdryers from Hafta Havit Mail-Order. With these hairdryers, Bowser plans to melt Antarctica, flooding the Earth.

Iggy is encountered by Luigi in Bowser's Antarctic fortress; while looking for Mario and stopping Bowser's plot, Iggy is fought by Luigi, who can easily defeat him by using a Fire Flower (or, in the SNES version, stomped on his head repeatedly). Before his defeat, he acknowledges that Bowser's angry because of Luigi advancing, and claims that Bowser is "fireproof."

In Yoshi's Safari, Iggy helps Bowser invade the kingdom of Jewelry Land. After stealing the jewels that maintained the stability in Jewelry Land, Bowser entrusts one of these jewels to Iggy, who is given domain over Grand Bridge.

Utilizing a heavily armed mechanism whose appearance is based on a large Blooper, Iggy has six cannons on his mechanism, one located in the end of six of his mechanism's ten arms. Iggy needs to be blasted repeatedly with Mario's Super Scope to be injured. Once the Blooper has taken a certain amount of damage, the Blooper's six cannon arms fall off, leaving only the head and bottom arms, and it attacks by jumping out of the water and firing cannonballs from a cannon on its face. After sustaining enough damage, the Blooper loses its remaining arms falls into the water and explodes, and Iggy is left on a piece of debris floating on the ocean, waving a white flag.

In Hotel Mario, Iggy, unlike the other Koopalings, does not gain a hotel when the Mushroom Kingdom is taken over by Bowser. Instead, Iggy is located inside Bowser's Seizures Palace Hotel, in Bowser's Barbecue Room. In his battle against Mario in Hotel Mario, Iggy wears an over-sized Bowser mask and, along with jumping between floors, can spit fireballs and summon a small amount of lightning that can strike Mario. He is one of the three Koopalings who wouldn't try to eat Mario or Luigi, which may be because he does not use elevators, or perhaps due to his mask. Iggy's Bowser mask needs to be jumped on repeatedly by Mario to keep him at bay. If Mario closes all the doors while Iggy is on-screen, he will stop and lift his disguise for a moment, revealing himself while making an irritated face towards the player, and then jump off-screen; the real Bowser awaits in the next area.

The Koopalings appear in Mario & Luigi: Superstar Saga, where they are employed by Bowletta to defend Bowser's Castle, which is converted into a flying fortress used to attack Beanbean Castle Town. Iggy is the first of the Koopalings encountered by Mario and Luigi, and before battling the two, Iggy spins rapidly, making Mario and Luigi dizzy and inverting the direction they go toward when the directional buttons are pressed, before fleeing further into his room. Mario and Luigi need to dizzily stumble through the traps in Iggy's room to reach and fight him.

Iggy reappears in Mario & Luigi: Paper Jam. Here, he is the only Koopaling and main antagonist to be fought once. Iggy is first seen with Morton, Lemmy and King Bob-omb on top of Mount Brrr, where they shower the land with new enemies and terrain with the help of cannons. When Mario & co. make it to Neo Bowser Castle, Iggy taunts them and signals the rest of the Koopalings that they have arrived. He is later seen helping Bowser and Wendy to stop the Mario gang from obtaining one of the fire orbs needed to create Papercraft Fire Mario. Later on at Neo Bowser Castle, after the Mario gang create the bridge that leads to the Bowsers, Iggy appears at the end of the bridge with Morton and Lemmy. He briefly argues with Lemmy on who gets to press the button to fire a large cannon aimed directly at Peach's Castle before pulling out the controller and quickly pressing the button, in addition to setting a timer. At the end of the game, on top of Neo Bowser Castle, Iggy is encountered one last time along with the rest of the Koopalings, where he is fought alongside Morton and Lemmy. In his battle, Iggy summons a large Chain Chomp that chases the Mario Bros. Iggy is also running from the Chain Chomp and attempts to run into the Mario Bros. to damage them. If the Mario Bros successfully avoid Iggy, he will get tired and get damaged by the Chain Chomp and sent back to his spot in a dizzy state. He remains dizzy until it is his turn to attack again. After the battle, Iggy utters some last words, where he tells Bowser and Paper Bowser to forgive them and destroy Mario and the others before exploding.

Iggy appears in Mario & Luigi: Superstar Saga + Bowser's Minions with the same role as the original game, now with dialogue. He now has the ability to temporarily swap up to two of the brothers' stats (POW, DEF, SPEED, STACHE) with each other's. His fireball attack has been modified slightlyhe now spits three or four fireballs in rapid succession, getting closer each time. If the brother avoids all of them, he hesitates for a moment before getting angry and charging into the other bro while flailing his arms. In addition, his spinning attack requires multiple hammer strikes to be stopped instead of one.

Iggy also appears in the added on alternate story mode Minion Quest: The Search for Bowser as a Ranged-type ally. He first appears alongside Wendy and Roy in the game's opening, inside the flying Koopa Cruiser where he teleports atop one of the barrels containing Goombas and taunts them by laughing. He continues laughing even when receiving the news that the Koopa Cruiser took a direct hit to the main engine from Fawful and Cackletta's prior attack and that it was going to blow up. Later, he and the other Koopalings get brainwashed by Fawful and try to conquer the Beanbean Kingdom afterwards. Iggy is requited after the player defeats him in the Chucklehuck Woods. Iggy attacks by shooting magic blasts at enemies. His special skill, Power Up, allows him to raise the power of minions near him, with the range expanding the higher the meter is filled.

Iggy appears in Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey, in the game's new side story Bowser Jr.'s Journey. He is the only one of the Koopalings to be a flying type by piloting the Koopa Clown Car instead of being on foot. Iggy first battles Bowser Jr. alongside Wendy to test his strength, after which they both join his side and help find the ingredients for Skeletone Formula:D. Iggy was among the second-to-last of the Koopalings to leave the group, having initially stayed behind in order to help Bowser Jr. retrieve the Giga-Carrot, being told by Bowser Jr. to scram due to not liking his "weird" behavior. Iggy was largely reluctant, due to feeling like he could go several miles, but ultimately heeded Bowser Jr.'s orders. He then nearly fell off a cliff, which he mentioned that even for him, that would not have been humorous at all. Unfortunately, he ended up shoved off by the Best Fitness Friends shortly afterwards in an ambush. He survived, although he was left amnesiac as a result, resulting in him being taken in by Kuzzle due to the latter mistaking him for his long-lost grandson Charlie. When Bowser Jr. and Kamek find Iggy, they attempt to convince him to go with them, however Iggy keeps speaking in non-sensical slang sentences, completely out of his usual character which irritates and confuses Bowser Jr. and Kamek. Bowser Jr., deciding to prove to Kamek he was willing to fulfill his earlier promise of helping the minions beyond personal glory, proceeded to fight Iggy to "cure" his amnesia, which worked to a certain extent (although Iggy admitted he still hadn't quite recovered much of his memory afterward), at which point Iggy rejoins Bowser Jr.'s side for the rest of the game. In a flashback to when Bowser told the Koopalings to look after Bowser Jr., Iggy when hearing Bowser mentioning he wanted Bowser Jr. to become as "strong and wise" as him brashly laughed and accused Bowser of joking about the latter bit, and implied that Bowser was even crazier than Iggy himself, which resulted in an irate Bowser punching Iggy across the room in retaliation for the insubordinate retort before reiterating his orders to the other Koopalings, with Iggy still laughing despite being in pain.

Iggy is the first of the group to notice the Dark Star's ultimate destruction and tells everyone to come see. During the resulting celebrations, Iggy is placed inside a cannon by Bowser Jr. to be fired, presumably as part of entertainment.

Iggy Koopa, alongside the rest of the Koopalings, appears as a playable character for the first time in Mario Kart 8, where he is an unlockable character. This time, he is voiced by Ryan Higgins. His nickname in a Japanese Nintendo Direct for Mario Kart 8 is [3], or "Trickster with the Black-Framed Glasses" (localized as the "Real Wild Child"[4] or "Trickster with the Sweet Specs"[5]). His emblem is a yellow-green silhouette of his head on a black background.

Although Iggy is the tallest of the Koopalings, he is classified as a middleweight racer (alongside Mario, Luigi, Ludwig, and Miis with medium height), offering him relatively balanced stat attributes. Iggy is the Staff Ghost for Tick-Tock Clock which is possibly a reference on how he is an inventor (since the track takes place in a mechanical-like setting). There is also an advertisement for "Crystal Clear Windshields" by "Iggy's Glass" seen on a side of a truck in Toad's Turnpike.

Iggy's main color for his Standard parts and Pipe Frame is his signature light green, and his secondary color is purple. The color scheme selection of his other parts is also based on light green, making it similar to that of Light Green Miis. Expections to this are his Sneeker and GLA.

Iggy returns in the Nintendo Switch port Mario Kart 8 Deluxe, now available from the start. He also shares stats with only Luigi; compared to Mario, Ludwig, and the medium Mii, they have better handling but worse traction.

Iggy appears in Mario Kart Tour as a Normal driver, introduced in the Tokyo Tour along with the rest of the Koopalings. His special skill is the Triple Green Shells, which is shared with Koopa Troopa, Dry Bones, Lakitu, and Green Shy Guy.

He is the chosen driver in several bonus challenges, namely 3DS Mario Circuit's Time Trial, SNES Donut Plains 1's Smash Small Dry Bones, and GBA Bowser's Castle 1T's Combo Attack. Iggy also appears as a Mega opponent in the Vs. Mega Iggy bonus challenge, where he drives the Bullet Blaster equipped with the Bob-omb Parafoil and uses Green Shells and Bob-ombs against the player's driver.

Since his introduction in the Tokyo Tour, Iggy has appeared in the First Pipe and Second Pipe of every tour, and is also a part of the base Daily Select set. The following table lists additional availabilities for Iggy throughout the game's history.

Iggy Koopa appears alongside the other Koopalings and Bowser Jr. as one of the racing opponents in the virtual reality game Mario Kart Live: Home Circuit. He is seen using his personalized Koopa Clown from Mario Kart 8 Deluxe.[6]

Iggy (alongside the other Koopalings) makes his Super Smash Bros. debut as a playable character accessible via Bowser Jr.'s alternate costumes in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U. He, like Bowser Jr. and his siblings, is unlockable in the former game and available from the start in the latter. His attacks and statistics are identical to Bowser Jr.'s, though he is referred to by his own name by the announcer and has his own voice clips. Iggy can also appear in place of Bowser Jr. in All-Star mode (like the other Koopalings).

Like the other Koopalings, he is actually driving a mass-produced version of the Junior Clown Car (as noted by the yellow light bulbs that serve as its eyes). The rim and propeller of his Junior Clown Car are colored light green (his signature color). Interestingly, when the Clown Car Dash special move is used, the exhaust pipes that appear behind Iggy's Clown Car are colored yellow. He also reuses his voice clips from his appearance in New Super Mario Bros. Wii, thus he is voiced by Mike Vaughn.

In Super Smash Bros. Ultimate, Iggy (alongside the other Koopalings) returns as a playable character accessible via Bowser Jr.'s alternate costumes. He is once again an unlockable character, like in Super Smash Bros. for Nintendo 3DS. Just like in the previous game, his attacks and statistics are identical to Bowser Jr.'s, though he is referred to by his own name by the announcer and has his own voice clips. Unlike in Super Smash Bros. for Nintendo 3DS / Wii U, all seven Koopalings (Iggy included) now use their magic wands for any occasion where Bowser Jr. would use his hammer. These occasions include all corresponding attacks, their side taunt, and one of their victory poses.

Iggy appears in Puzzle & Dragons: Super Mario Bros. Edition as a Wood attribute character. He's the World 5-Castle and World 5-Airship Boss. Iggy will join the player when World 5-Airship is completed. His Skill is Iggy's Hurricane, which changes all Orbs into Wood Orbs.

Iggy makes his Paper Mario series debut in Paper Mario: Color Splash. He guards the yellow Big Paint Star in The Golden Coliseum where he battles against Mario, together with a Hammer Bro and a Snifit. All three of them ride on a chariot attached to a Chain Chomp. Iggy is introduced as a gladiator and the crowd cheers him up.

At the beginning of the battle, Iggy hops out of his chariot and fights on foot. He either attacks with his magic wand up to three times in a turn or by spinning his shell, dealing in both cases 16 HP of damage per attack. Once he receives enough damage, he hops on his chariot and lets his minions on the chariots attack for one turn. They cannot be hit with direct attacks, as they escape said attacks thanks to the chariots. After one turn, Iggy comes back and the minions attack Mario, while Iggy taunts Mario by slapping his behind. However, if the Bone Thing card is used, Princess defeats Iggy's minions and destroys all the chariots, leaving Iggy on foot again. At this point, he can be defeated with normal attacks. If the Bone Thing is used before Iggy arrives on his chariot, Iggy will instantly defeat Mario by crushing him with a Big Thwomp that deals 999 damage after Mario's turn. Once Iggy and his minions are defeated, Mario wins the big Yellow Paint Star.

Iggy also serves as the announcer of The Golden Coliseum, as his speech bubble sound is heard before he appears on-screen. While the English dialogue does not elaborate on this, the Japanese and some European versions state he was the announcer.[9][10][11]

Unlike most paper characters, Iggy still has blue eyes with visible irises; for the first time since his redesign in New Super Mario Bros. Wii, he also has visible eyelids in this game, their color being white instead of green like in artwork for Super Mario World. Strangely, when Iggy moves his eyes in this game, the blue rings don't move, but they are covered by the eyelids and completely disappear when Iggy closes his eyes.

Iggy was originally going to appear in Super Princess Peach, although he was taken out of the final game with the rest of the Koopalings. Out of all the Koopalings, Iggy is the only one with an animated sprite, and is in one of the test rooms hidden in the game.

As most of the other Koopalings, Iggy has a yellow and tan skin complexion, as well as a green head, a four-ribbed plated belly and padded feet. Iggy also shows similar teeth to Morton's. Iggy has a lanky appearance and he seems to be about twice as tall as Mario. He also has light green hair with dark green fades at the points that resembles leaves of a pineapple. He wears large, black-framed glasses over his eyes with light blue rings that disappear when he closes his eyes, thus suggesting that they are his irises.[12] Artwork made for Super Mario World also depicts his eyes as eccentric swirls to indicate that the glasses he wears have very thick lenses, which is a common gag in Japanese media that Iggy shares with Professor E. Gadd, Professor Frankly, Fawful, and Francis. Furthermore, in the same game, he is shown to have eyelids[13] that return in Paper Mario: Color Splash. His shell has a lime-green hue matching the color of his hair and features purple rings around the spikes, which are beige-colored. As well as his distinctive glasses, he wears the same metal, spiked cuffs as the other Koopalings.

In Super Mario Bros. 3 and Super Mario World, Iggy's in-game sprites depict him with white hair (orange-yellow in Super Mario Bros. 3's All-Stars remake) and a blue shell, most likely to differentiate his sprites from those of Larry (who is also depicted with white hair, but still has a green shell) while simultaneously respecting the technical limitations of the NES and SNES; however, in his official artwork for both games, Iggy is still shown wearing his green shell. Furthermore, in his Super Mario World boss battle, he uses Larry's hairstyle despite his own style existing in the game's graphics (and coincidentally, being used on Larry's in-game battle sprites); both Koopalings, however, use their correct styles in the cast roll.

Iggy's appearance in the Super Smash Bros. series is unaltered compared to the other Mario characters, including Bowser. In Super Smash Bros. Ultimate, however, Iggy receives a slightly darker and subdued color scheme, while his hair, spikes, shell, and glasses receive simple detailing. These traits are mostly shared with Bowser Jr. and the Koopalings.

Iggy has seen a few redesigns since his preliminary sketch, which only showed the head. Said sketch already features the distinctive glasses as well as the usual four protruding teeth and the mohawk. Differences with respect to his final design in Super Mario Bros. 3 include the mouth, which is feline-shaped instead of being concave in the upper side like in the final design, and his mohawk, which features many more strands, some of which are pointing to the side instead of pointing mainly upward like they do in the artwork of Super Mario Bros. 3. Notably, in artwork for Super Mario Bros. 3 the blue rings around the pupils appear even when Iggy closes his eyes, indicating their role in place of the swirls that appear in the sketch,[14] in artwork made for Super Mario World on the other hand swirls very similar to the ones appearing in the preliminary sketch are shown in place of the pupils and said blue rings.

During his redesign in New Super Mario Bros. Wii, the most visible change affects the hair. Before, Iggy's hairstyle was a mohawk whose colors were magenta, cyan and yellow like Lemmy's mohawk since the Nintendo Official Guidebook of Super Mario Collection, with the redesign his hair are changed to the current leaf-like appearance. Furthermore, Iggy is given a lankier appearance and the color of his shell is changed to a more yellow-hued green to match the color of his hair, while the spikes becomes beige-colored instead of white and purple rings surrounding them appear on the shell.

Although previously known for his intelligence as well as how much he studied and knew,[15] with the Nintendo Adventure Books confirming this trait by portraying him as an inventor considered by Bowser the brainy one, Iggy is now more often known and portrayed as well in Japanese material for his own frivolous personality,[16][17][18] reported in the English localization of certain games, as well as official English guides, as if he was insane by using terms like demented and crazed.[19][20][21] This trait is manifested both through his enthusiasm sometimes ending up in hyperactivity as well as by his typical happy facial expressions, shown since his artwork in Super Mario Bros. 3, accompanied by very frequent laughters. Regardless of his frivolous nature, however, he has shown some degree of common sense, as he was notably the first Koopaling to speculate that the reason minions randomly attacked them in Bowser Jr.'s Journey was because they had been brainwashed by Fawful, and ultimately turned out to be correct about that. He also is indicated to have a short temper, as one of his specials in Bowser Jr.'s Journey has him getting angry and slamming his Koopa Clown Car on an enemy while wreathed in flames, and then making clear he was still angry.

The enthusiasm and hyperactivity manifest themselves in the subsequent higher agility shown both in Super Mario Bros. 3 as well as in the one-armed handstand he's able to perform in his picture shown in Super Mario Wisdom Games Picture Book 6: Mario Versus Bowser. In New Super Mario Bros. U, he also frequently runs around and even runs and stands upside-down, although it's in Mario Kart 8 that the hyperactivity is evident, as a few of his stunts have him jumping out of his kart and running in place, or being too excited that he flails about on his bike as if he's about to fall off. His hyperactivity is further alluded to in Bowser Jr.'s Journey, where he stated he was feeling like a long journey into distant lands in protest when Bowser Jr. demanded that he leave.

The frequent laughter on the other hand is a more consistently displayed trait. In the original Super Mario Bros. 3 manual, he has a crazed laughter (downplayed in the English localization), being present as well in the in-game English dialogue of Super Mario World. Before his rematch in his world's castle in New Super Mario Bros. Wii, he is heard laughing at the animal noises outside his window and laughing exhilaratingly during the battle itself. In Mario Kart 8, he can be heard giggling and laughing through various parts of the race. His laughter is featured both in Mario & Luigi: Paper Jam and in Mario & Luigi: Superstar Saga + Bowser's Minions, where in the latter, he laughs even when the Koopa Cruiser is about to explode. Similarly, in New Super Mario Bros. Wii and New Super Mario Bros. U, whenever he encounters Mario, he shouts as if he's rather excited to see him, unlike the other Koopalings. Paper Mario: Color Splash has him frequently laughing when fighting against Mario. The laughter can sometimes be a way to mock people, even when they are supposed to feel fear. This aspect of the laughter is first seen in the manual of Super Mario Bros. 3, where he cackles and deduces that Mario must be getting nervous about his upcoming fight against him, and is seen again in Paper Mario: Color Splash, where the laughters are often accompanied by mockery, sometimes directed at the fear Mario is supposedly having of him. Indeed, he is also said to provoke opponents with a joking attitude,[16] such as when he smacks his rear end in front of his adversary in New Super Mario Bros. Wii, New Super Mario Bros. 2 and Paper Mario: Color Splash. The latter game even referenced this trait with one of his nicknames prior to entering the arena to personally challenge Mario for the yellow Big Paint Star: "The Spectacled Spanker." In New Super Mario Bros. U, the taunt is limited to a laughter after the initial shout. Furthermore, in Mario Kart 8 he also has a taunting laughter when he manages to hit someone with one of his items. However, despite his joking and more eccentric nature, he does have his reservations, as he mentioned once that even he wouldn't find it funny if he walked over a cliff shortly after being forced to leave Bowser Jr.'s command.

He has his own Chain Chomp pet, seen first in New Super Mario Bros. Wii and then reappeared in New Super Mario Bros. 2 and Mario & Luigi: Paper Jam. Volume 42 of Super Mario-Kun shows that he is rather neglectful and abusive towards his pet, as he left it wandering in his castle until it was lost, starving, and stuck in a grate for one month before its encounter with Mario and his friends, and even calls it "stupid" for getting itself lost. In the same volume, he considers himself to be smart and, through his calculations (which consists of various doodles with mathematical symbols), believed he figured out how to defeat his foes. Though he claims he could easily beat Mario, he felt the reader would get bored and decided to have his Chain Chomp do away with the group instead.

In the Nintendo Comics System and Super Mario Adventures, Iggy's personality is largely identical to that of the other Koopalings, with him having no real defining characteristics. He mostly hangs around with Lemmy, who looks a lot like Iggy. Iggy and Lemmy pull pranks together and cause trouble, acting childish. He also seems to think Bowser is somewhat stupid and acts as if he is smarter. This gets a brief reference in Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey, where Iggy openly refuses to acknowledge Bowser was smart or wise and in the English version even implies that Bowser was even crazier than Iggy was for thinking that (which resulted in Bowser punching him across the room before reiterating his orders to the Koopalings to look after Bowser Jr. while he goes to Peach's Castle.).

Mario Kart 8 shows that he has a glass manufacturing company, Iggy's Glass, which according to its slogan, produces glass for windshields. The Japanese Mario Kart 8 Direct also calls him a trickster.[22] In the English localization of Super Smash Bros. for Wii U this term is used as well to refer to him in place of the frivolous person term used in the original Japanese text.[18]

Mario & Luigi: Paper Jam shows Iggy in a calmer fashion, not nearly as frivolous as he was, but now also quite childish in personality when together with Lemmy Koopa. However, in the opening for Minion Quest: The Search for Bowser, an alternate story mode for the remake for Mario & Luigi: Superstar Saga, his more demented nature is implied by his continuing to laugh, even when learning that the Koopa Cruiser was about to blow in contrast to Roy and Wendy's shocked reactions to the news.

In Paper Mario: Color Splash, Iggy is shown to be pretty arrogant and prone to mocking Mario as well as intimidating him, as evidenced by his mockingly claiming that Mario should look at a mirror to see "the look on his face" when he and his fellow chariot riders arrived, as well as by his referring to himself as "[Mario's] frustratingly overpowered opponent" and derisively referring to Mario as both "pretty boy" and "paper pusher" and taunting him by slapping his behind. His attempts at intimidating Mario even go as far as him asking his minions to tear Mario to pieces, offering 50 coins to whoever brings him Mario's hat. Finally, he's shown to be something of a graceful loser, as he willingly allows Mario to get the Yellow Big Paint Star upon being beaten, although not without feeling humiliated at losing on his own "home turf".

Iggy is the fastest of the Koopalings, which is highlighted in Super Mario Bros. 3 where he not only manages to fire his magic wand's spells at a faster rate than his siblings, but even fires two sets of spells at a time. Iggy rides a Chain Chomp in his boss battle in New Super Mario Bros. Wii and New Super Mario Bros. 2, utilizing a custom track. He can spin as a top in Mario & Luigi: Superstar Saga and even move fast enough to make his opponents dizzy. In the alternate story mode Minion Quest: The Search for Bowser in the game's remake, he's also able to swiftly appear on top of a barrel containing Goombas in a manner that resembles teleportation. Like all the Koopalings in that game, he can also spit fireballs; he can also throw fireballs in Super Mario World, which he holds in his hands before throwing them. As shown in New Super Mario Bros Wii, his magic blasts are the most chaotic out of all the Koopalings. In Hotel Mario he can cause small amounts of lightning to rain down on Mario. In addition, his unused sprites in Super Princess Peach show that the Koopaling was to use his hair as a spear. In New Super Mario Bros. U, Iggy has the ability to stand and walk upside down on ceilings and fire at least two varieties of spells: one being his normal chaotic green spell, and the other being red orbs that upon making contact with lava will summon Magmaarghs.

roy koopa - super mario wiki, the mario encyclopedia

roy koopa - super mario wiki, the mario encyclopedia

Roy Koopa (known as Bully Koopa in the cartoons) is one of the Koopalings, a clan of seven siblings[1] that act as leaders of the Koopa Troop under Bowser (originally considered his children). From what has been revealed about Roy's personality, he is more brawn than brains, preferring brute force over thinking things through, although he is usually seen as more intelligent than Morton. Despite this gruff, tough-guy demeanor, Roy originally wore a magenta shell. He now wears a purple shell with magenta rings around his spikes to give him a more distinct appearance from his siblings. Roy also wears hot magenta sunglasses similar to his namesake, the rock and roll musician Roy Orbison.

In Super Mario Bros. 3, Roy is charged by Bowser with taking over Sky Land. Roy steals the magic wand of Sky Land's king and transforms him into either a duck or an Albatoss with it, depending on which version of the game it is. He then proceeded to rule the kingdom with an iron fist. Learning that Mario had various abilities on him, Roy also expresses some nervousness on whether he and the other Koopalings could beat him.

Once Mario makes it through Sky Land, he manages to reach Roy's airship. He reaches Roy's cabin as well, where he fights Roy. In battle, Roy leaps at Mario and tries to crush him with his ground-shaking stomps. He, along with Ludwig, are the only Koopalings with this ability. Roy can also shoot energy blasts from his stolen wand.

The official Prima Games guide of Super Mario Advance 4: Super Mario Bros. 3 describes that Roy is "a little heavier than his younger family", which might indicate that Roy is one of the older Koopalings.[citation needed]

In this battle, Roy uses Morton Koopa Jr.'s attack pattern by climbing up the walls of his room and dropping down from the ceiling in an attempt to crush Mario. Unlike the last battle, the walls of the arena steadily close in, giving Mario less of an easy time to avoid the attacks. Mario can defeat Roy by jumping on his head three times or hitting him with twelve fireballs.

After being defeated, Mario detonates his castle with explosives. Humorously, the explosives fail to detonate in time, proceeding to explode just as Mario approaches the castle to investigate and causing him to be covered in soot and left tattered.

In gameplay, Roy uses the same palette as the blue Koopa Troopas, while in the end credits he uses a gray palette. This palette was likely intended for Morton; Ludwig is given a magenta palette likely intended for Roy.

Roy, along with the rest of the Koopalings, appears in the game New Super Mario Bros. Wii as a boss. He wears a purple shell instead of his magenta shell from the past games. Unlike his past appearances, where he is the fifth Koopaling that the player had to fight, Roy appears in World 2 instead.

In the game's intro, Roy, Bowser Jr., and the other Koopalings sneak into Princess Peach's birthday party in a giant cake and use it to capture her. They then escape on their airship with Mario, Luigi, Yellow Toad, and Blue Toad pursuing.

In the first fight, Roy's arena is similar to Larry's first arena, except that it is filled with quicksand. Before battling Roy, he is shocked that Mario made it to him and roars at Mario. In battle, Roy jumps three times, and ground pounds like a Sledge Bro. Mario will be stunned by the resulting shockwave if he is on the ground. Roy's magic is purple in color, and his casting speed is faster than Larry, but the speed of the magic blasts is the same. Like most other bosses, three stomps on the head defeats him. Roy leaves the fortress and flees to the castle at the end.

In the second fight, the arena closes up and there are no hazards. However, Magikoopa flies overhead and casts a spell on the arena, causing five huge Warp Pipes in different sizes to protrude from the ceiling. Roy will then jump into the Warp Pipe and start shuffling around, similar to Wendy and Lemmy's battles from Super Mario World. He can jump out of a pipe, making a shockwave to stun Mario. In combination with creating a shockwave, the attack also hurts Mario, should he touch the Koopaling as he descends from the Warp Pipe. After three stomps, Roy is defeated and Mario claims the key that unlocks World 3.

This is also the first game where the player faces Roy before facing Morton. Also, he is not the boss of a sky world (as he is in Super Mario Bros. 3), but rather a desert world (which Morton is the boss of in Super Mario Bros. 3).

Roy returns in New Super Mario Bros. 2, along with the rest of the Koopalings. Roy Koopa appears as the boss of World 1-. He once again roars at Mario before battling him. In addition, in the prologue, he reveals to the player that he and the other Koopalings kidnapped Peach during the Mario Bros.'s coin hunt by unveiling Peach from within the clown car.

In his battle, Roy charges toward Mario or Luigi (as he would have done in his canceled Super Princess Peach appearance), and shoots magenta fireballs with his magic wand to hit them. The Mario Bros. need to bait Roy Koopa into ramming into a wall to stun him. This in return will leave Roy vulnerable to being jumped on. Alternatively, the Mario Bros. can jump on Roy while he is doing the charge attack.

Like in Super Mario World, the walls during his fight constantly close in each time Mario or Luigi stomps on him before he retreats into his shell. After three stomps, Roy is defeated and the player obtains the key, unlocking World 2.

Roy later rejoins the rest of his comrades at Bowser's castle. There, they use the Koopa Clown Car's petrification device in an attempt to petrify Mario. Afterward, he, along with the rest of the Koopalings, try to aid Bowser by causing him to grow larger, although this results in Bowser knocking them into a lava pit. He and the others survive and try once more to aid Bowser by airlifting him, but the combined weight causes the Koopa Clown Car to crash. Roy, in the aftermath of the crash, breaks the fourth wall by hanging on to part of the "credits" and thus ends up going up to the sky.

Roy appears again in the Wii U title New Super Mario Bros. U and its Nintendo Switch port. Roy is the boss of Rock-Candy Mines, the sixth World of the game. He is once again surprised by Mario's arrival and roars in response. His battle strategy is to shoot Bullet Bills with his cannon and jump between platforms that move around during the fight. He occasionally shoots Missile Bills. He can also jump high in the air and ground pound the floor or platform, which makes him fire Bullet Bills on both sides of his blaster. The ground pound can also make the floating platforms appear after he comes out of his shell. Instead of fighting the Mario Bros. in the cabin room like his siblings, he is fought (along with Ludwig) on the crow's nest. Hitting Roy three times causes him to fall off-screen.

Roy appears in the ending along with the rest of the Koopalings, although they end up escaping by hanging onto Bowser's tail after the latter inadvertently destroyed Bowser Jr's (already damaged) ship.

Unlike the other Koopalings, Roy's artwork for New Super Mario Bros. U is an alteration of his New Super Mario Bros. Wii artwork, with his wand-wielding hand being replaced by the Bill Blaster held on his shoulder, and the entire image being mirrored. Similarly, Larry's New Super Mario Bros. U artwork is simply reused from the previous game, with only minor details tweaked.

Roy appears alongside the other Koopalings as a placeable enemy in the final update for Super Mario Maker 2, being available in every game style except the Super Mario 3D World style. Roy receives an original sprite for his appearance in the Super Mario Bros. style, as well as a new sprite for the Super Mario World style. His attacks are derived from his various appearances, attacking with his magic wand from Super Mario Bros. 3 and New Super Mario Bros. Wii, and dropping from the ceiling as he does in Super Mario World and the second fight in New Super Mario Bros. Wii. When given wings, he digs in and out a few times instead of doing it once, moving from place to place each time he digs.

The Koopalings are featured in the Amada Anime Series: Super Mario Bros., a set of three Japanese OVAs. In the Mario retelling of the story "Momotaro", Roy and his peers appear as minions of Bowser, aiding him in abducting Princess Peach. In "Shirayukihime (Snow White)" Roy also appears in a similar role and ends up being defeated by Mario. He is voiced in this incarnation by Naoki Tatsuta, who also voiced Ludwig, Luigi, and Lemmy in the same anime.

Roy appeared in the interactive Anime adaptation of Super Mario World. On Chocolate Island, he, alongside Lemmy, Wendy, Larry, Ludwig, and Morton, ambushed Mario and Luigi at a fortress. He alongside his brothers fought Mario after Wendy nearly fell into the lava, but was stomped by Mario alongside Morton. Although they got up, Mario by that time broke open a red block to get a Cape Feather and sent them flying.

In the The Adventures of Super Mario Bros. 3 and Super Mario World cartoons produced by Nintendo and DIC Entertainment, Roy is renamed Bully Koopa. As his name would imply, Bully constantly pummels and pulls cruel pranks on friend and foe alike. Bully seems to have less screen time than most of the Koopa Kids, with the exception of Hip and Hop. However, he did have a major role in "Sneaky Lying Cheating Giant Ninja Koopas", "Do the Koopa", "Recycled Koopa", "Crimes R Us", and "The Yoshi Shuffle". He is also seen having supporting roles in "Mush-Rumors" and "The Night Before Cave Christmas". "The Yoshi Shuffle" is Bully's last animation appearance. He is given a heavy Brooklyn accent in the DiC cartoons, and unlike in the video games, the character wears a spiked collar, has two spikes on his tail but only one spike in the center of his shell, his mouth is rounded instead of feline-shaped, his fingers are more slender than before and he is regarded as the oldest and tallest Koopa Kid. Bully is voiced by Dan Hennessey.

Roy is also featured in the Nintendo Comics System. Here, Roy's personality is similar to his "Bully Koopa" incarnation, but without the Brooklyn accent. The Nintendo Comics System issue "Bowser Knows Best" also revealed that Roy had a pet rabbit named Pookie, whom he would often abuse for his own amusement.

In Double Trouble, Roy is found piloting the Doom Ship, which he has parked above a patch of Munchers in the Mushroom Kingdom, by Mario. Upon sighting the hero, Roy tries to escape, but if he gets a hold of an anchor, Mario can board the Doom Ship and confront him, discovering the Koopaling is holding Luigi captive. In the best possible scenario that occurs, Roy charges at Mario, who sidesteps, causing Roy to fall over the Doom Ship's railing and be sent plummeting to the ground below. All other possible choices presented to the reader merely end with Roy catching Mario and dumping him off the Doom Ship.

At the beginning of the book, if Mario decides to trust a clone of Luigi created by the GLOM, follows it into an alleyway behind Mario Brothers Plumbing and straps on an odd vest it hands him, he is pulled up into the sky, and onto the Doom Ship. Before Mario can react, Roy catches him in a net, shoves him into a cage with the real Luigi, and pushes the two overboard after placing the cage in a large sack, causing a Game Over.

In Leaping Lizards, Roy and five of his siblings enter the International Mushroom Games, where Roy is the first Koopaling to compete. In two of three possible scenarios in the obstacle course, Roy cheats to get second place, and in the final one, he is knocked out of the race when Rocky Wrench, a member of an opposing team called the Sneaks, cuts a hole in his flying carpet during the last stretch. After his carpet is sabotaged, Roy lands in a patch of Munchers, but is left uneaten due to the plants finding his tough skin unappetizing.

Roy also competes in the second event, the Beetlebowl. In one scenario, Roy teams up with Wendy to score, faking out the Mario Bros. with a ball of garbage he made up to look like a Hoopster while Wendy dunks a real one in their bucket. In another possible scenario, Roy proves immune to the blinding flashes employed by the Sneaks two Fire Snake members due to his sunglasses, and gets a hold of a Hoopster, only to lose it when Rocky Wrench throws ink in his face.

In Koopa Capers, Roy and his brothers have their wands stolen by Wendy, who disappears with them shortly afterward, intent on overthrowing their father with her own army (and a super wand she plans to create by fusing her own wand with her brothers'). If Luigi, who had been coerced by Bowser into searching for Wendy, tracks the female Koopaling down to her hideout, Bowser and the male Koopalings, who had been following him, barge in after Luigi, but decide to stave off punishing Wendy for her mutiny if she helps search for the hiding Luigi. If Luigi had acquired Boom Boom's socks earlier in his adventure, he can toss them into Wendy's simmering wand combination potion, which will release fumes that knock the entire Koopa family and their minions out for at least a week.

Though absent from the NES version of Mario is Missing! Roy does appear in the PC and Super Nintendo version of the game. In this game, Roy has a green shell, rather than his usual magenta coloration. Following Bowser to Earth, Roy plans on aiding him in his plot to melt Antarctica and flood the Earth. Roy is eventually defeated again in the corridor of Bowser's fortress by Luigi, who had been searching for his kidnapped brother. He also taunted Luigi by stating that even if the latter managed to succeed in sealing all the doors to the various parts of Earth, Bowser will still win due to "being up to their tails" in terms of hair dryer amounts. He remains resolute in his belief that Bowser will succeed even as Luigi prepares to defeat Roy with a fireball, informing him as much. In addition, the Koopa that managed to bag Mario in the opening had similar features to Roy, including sunglasses.

In Yoshi's Safari Roy appears as the boss of Float Castle I. Roy battles Mario and Yoshi in a large hot-air balloon equipped, at first, with a cannon at the bottom of the basket and two arms on the balloon that throw bombs. After these armaments are blown off, the balloon gets angry and unleashes six cannons. Despite having this mass amount of firepower, Roy is still defeated by Mario's Super Scope.

In Hotel Mario Roy is in charge of and the boss of Roy's HardBrick Hotel; a hotel with somewhat shoddy electrical wiring. Fought on Roy's Rowdy Rooftop, Roy uses the same attack pattern against Mario in this game as he did in Super Mario World: climbing up the walls and falling from the ceiling, trying to stomp Mario. He also can extend his arms to punch Mario if he's on the floor above or below Roy[2]. Like some of the other bosses, he can completely devour the player if he happens upon an elevator. Ultimately, Roy is once again beaten by the Mario Bros.

After several years of absence in a Mario game, Roy makes a return appearance in Mario & Luigi: Superstar Saga. During Bowletta's invasion of the Beanbean Kingdom, Roy acts as a guard in Bowser's Castle, being the fifth Koopaling to be fought. After making their way through Roy's puzzle-filled room, Mario and Luigi approach the Koopaling, who flees at the sight of them. Leaving Roy's room, Mario and Luigi are then ambushed by the Koopaling, but manage to defeat him. Defeating Roy causes a barrel to fall into the area, allowing the brothers to make their way to Wendy's room.

In his battle, Roy attacks by spitting fireballs like the other Koopalings, spinning in his shell akin to Ludwig's attack, and stomping the ground, sending shock waves at Mario and Luigi; similar to Morton Koopa Jr., the number of spins he does in midair shows how many shockwaves the attack produces. However, unlike Morton, Roy sometimes stomps the ground at a distance, with the resulting shock waves coming close at once. Roy is also the first Koopaling to have a Time Bob-omb on his side during battle, which forces Mario and Luigi to defeat him in eight turns.

Roy reappears in Mario & Luigi: Paper Jam. He first appears in Doop Doop Dunes with Larry, Wendy and Ludwig where they capture Mario, Luigi, and Paper Mario. Before Roy leaves with the other Koopalings, he notices the book in the ground dropped by Mario & co. and was seemly about to take it before he gets interrupted by Bowser Jr., who takes the book from the ground. He later appears in the Twinsy Tropics Dungeon alongside Wendy where they oversee the mining of a special ore that Bowser requires. During this encounter, he is fought alongside Wendy (they planned on fighting alongside Larry, but the latter failed to show), rationalizing they probably won't be much effort. After being beaten, Roy vowed to fight them again while calling Mario & co. chumps before being forced to retreat. When Mario & co. are making their way through Gloomy Woods to get to Mount Brrr again, they need to defeat Roy in his Clown Car in the mission Back Atcha, Roy!. At the end of the game, on top of Neo Bowser Castle, Roy is encountered one last time along with the other Koopalings. Roy and Wendy briefly tell the Mario gang that they will finish them once and for all before fighting them one last time. After being defeated by Mario & co., Roy utters that he regrets everything before disappearing in a shower of stars.

During their boss battles, Roy retreats in his shell to toss Wendy at the Bros. and Paper Mario, and can throw either a ball-shaped rock or a boulder at them. If the boulder is countered successfully, a chunk of it chips off and hits Wendy, who may retaliate by beating up Roy. Wendy will never attack Roy when fought alongside Dry Bowser, however. When alone, like Wendy, Ludwig and Larry he creates giant magic fireballs with his wand.

Roy appears in Mario & Luigi: Superstar Saga + Bowser's Minions, where he reprises his role from the original game with added dialogue. In his battle, Roy now explains the Time Bob-omb's function directly, and his fireball attack has been modified slightly; In addition to spitting fireballs at Mario and Luigi individually, he can also spit two fireballs that target both of them at once. These fireballs will bounce on the ground once before landing on Mario and Luigi. Roy also no longer sends shock waves at Mario and Luigi, as that ability is now used only by Morton.

He also appears in the Minion Quest: The Search for Bowser sub-mode. Roy first appears in the game's opening where he, Wendy, and Iggy proceed to taunt two Goombas, also entering a brief argument with Wendy when she made a smart remark at his expense. He also alongside Wendy upon learning that the Koopa Cruiser was under attack attempted to stop the attack, but learned to their shock that, while the attack was quelled, the main engine took a direct hit and was due to explode. He later spent his time trying to find Bowser, and eventually regrouped with the other Koopalings, where they discussed both how to find Bowser and simultaneously casually knocking away several Beanies that were provoked by them being on their territory. However, Fawful proceeded to brainwash them with his mind control spray (albeit in a significantly higher dose than usual due to their strong wills). Roy later tried to ambush Captain Goomba at Joke's End shortly after his troops restored the Koopa Cruiser. However, shortly after being restored to normal, upon their hearing unusual beeping sounds, warned them to get far away from the Koopa Cruiser, as the Elite Trio set a time bomb on it, and also made clear he's not warning them because he likes or even respects them, and made clear they'd need to rescue all of the troops for them to garner his respect. Later, after the Koopalings were beaten as part of a test, he grudgingly admits that Captain Goomba made a good leader overall (though he later denies being sincere when Wendy asked).

In Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey, Roy appears in the game's Bowser Jr.'s Journey sub-mode. Roy was given the task of clearing out Goombas that had been infected with the blorbs while Bowser went off to confront Peach at her castle, due to not being invited to their conference. Roy does so by shoving the blorbed Goombas in a broom closet, surprised at the sheer amount of them; he says that that between the blorbed Goombas and the brooms he hates sweeping with, something will have to give. Roy then realizes Bowser Jr. is not doing any work at all, and vents his annoyance at him; said annoyance is further heightened when Bowser Jr. forces a Goomba squad into another round of play-fighting due to not knowing how to count. Roy points out that Bowser Jr. will be their boss someday and that he should act the part, before he and the others are distracted by the arrival of the Best Fitness Friends.

Roy sarcastically mentions that Bowser would let anyone in the castle before demanding that the trio leave, only to end up calling them back after Wendy pointed out that they might be able to help cure the blorbs. The BFFs then present their sales pitch on the Skeletone Formula:D, advertising it as a perfect cure for the Blorbs. Upon watching them cure a blorbed Goomba, Roy demands that they hand over all of their Skeletone; the Best Fitness Friends claim that they only had a sample at the time, although they do provide the recipe. Roy then sets off with Bowser Jr. and the other Koopalings (apart from Lemmy) to find the Giga-carrot in Dimble Wood.

Eventually, Roy declares he has had enough of Bowser Jr.'s bratty nature and leaves the group following an argument. Afterwards, he encountered several minions who were brainwashed with the Malatone Formula :X, constantly forcing him to fight against them all the way back to the castle. He is later seen standing outside of Bowser's Castle, collapsing from exhaustion induced by the constant fighting. Despite reaching his limit and having his mind blank out, Roy attempts to continue fighting alone. Bowser Jr. challenges Roy to a one-on-one fight to stop him from being so reckless, and Kamek heals him, hoping the fight will end in a draw if they're both at full strength. In spite of Junior fainting afterward, Roy ends up joining the group.

Bowser Jr. then attempts to apologize to Roy for his previous actions; Roy does not fully accept his apology until after Morton returns, when Bowser Jr. apologizes to all of the Koopalings at once. After defeating the BFFs as well as their fused form, Roy organized the celebration festivities for the Koopa Corps' victory, with Bowser Jr. ordering him to go ahead with the fireworks. During the credits, Roy and Bowser Jr. attempted to compete with each other regarding bulging muscles.

In the post-game. Roy and Bowser Jr. are both lying around out of boredom when the Koopa Paratroopa Trio attempt to get a shot to show-off for Fawful, only to be reminded that Fawful was already defeated. Roy scolds the Paratroopas for wearing sunglasses in front of him and fights them alongside Bowser Jr.

Roy Koopa, alongside the rest of the Koopalings, appears as a playable character in Mario Kart 8. This game marks his first appearance as a playable character, and he is also unlockable. Unlike the other Koopalings, he is still voiced by his voice actor in the New Super Mario Bros. series, Dan Falcone. His nickname in a Japanese Nintendo Direct for Mario Kart 8 is [3], or "Heavy Runaway Turtle" (localized as the "Bespectacled Brute"[4] or "Runaway Heavyweight Koopa"[5]). His emblem is a purple silhouette of his head on a black background, and his losing animation has him slapping his face and shaking his head.

Like Morton, Roy is also a heavyweight racer, but he gives up some speed and weight to boost his acceleration, handling, and traction attributes a little. He shares this trait with Donkey Kong, Waluigi, Rosalina, and Link.

Roy is the Staff Ghost for Grumble Volcano. Several courses such as Electrodrome and N64 Toad's Turnpike feature advertisements for "Roy Smooth Sounds", with a logo of Roy's glasses and headphones. The logo is also on the back of the Badwagon.

Roy's main color for his Standard parts and Pipe Frame is his signature purple, and his secondary color is red. The color scheme selection of his other parts is also based on purple, making it identical to that of Purple Miis. This makes Roy the only Koopaling whose color schemes match completely with a Mii of a single color.

Roy Koopa appears alongside the other Koopalings and Bowser Jr. as one of the racing opponents in the virtual reality game Mario Kart Live: Home Circuit. He is seen using his personalized Koopa Clown from Mario Kart 8 Deluxe.[6]

Roy (alongside the other Koopalings) makes his Super Smash Bros. debut as a playable character accessible via Bowser Jr.'s alternate costumes in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U. He is unlockable in the former game and available from the start in the latter. His attacks and statistics are identical to Bowser Jr.'s, though he is referred to by his own name by the announcer and has his own voice clips. Roy can also appear in place of Bowser Jr. in All-Star mode (like the other Koopalings).

Like the other Koopalings, he is actually driving a mass-produced version of the Junior Clown Car (as noted by the yellow light bulbs that serve as its eyes). The rim and propeller of his Junior Clown Car are colored red (his signature color). He also reuses his voice clips from his appearance in New Super Mario Bros. Wii, thus he is voiced by Dan Falcone.

In Super Smash Bros. Ultimate, Roy (alongside the other Koopalings) returns as a playable character accessible via Bowser Jr.'s alternate costumes. He is once again an unlockable character, like in Super Smash Bros. for Nintendo 3DS. Just like in the previous game, his attacks and statistics are identical to Bowser Jr.'s, and he is referred to by his own name by the announcer and has his own voice clips. Unlike in Super Smash Bros. for Nintendo 3DS / Wii U, all seven Koopalings (Roy included) now use their magic wands for any occasion where Bowser Jr. would use his hammer. These occasions include all corresponding attacks, their side taunt, and one of their victory poses. Additionally, his Boxing Ring title is now "The Cool One" regardless of the Switch's regional settings.

Roy appears in Puzzle & Dragons: Super Mario Bros. Edition as a Light attribute character, where he serves as the World 6-Castle and World 6-Airship boss. Unlike the other Koopalings, Roy has a very high defense that reduces the amount of damage that he takes from a single attack to 1, but his HP is on the low side. Roy joins the player when World 6- is completed. His Skill is Roy's Lightning, which changes Dark Orbs into Light Orbs, and Heart Orbs into Wood Orbs.

Roy makes his first playable appearance in the Mario & Sonic series, not counting his Mii costume in both Mario & Sonic at the London 2012 Olympic Games and Mario & Sonic at the Sochi 2014 Olympic Winter Games, in Mario & Sonic at the Rio 2016 Olympic Games[9]. In the Nintendo 3DS version, Roy is only playable in Beach Volleyball.

Roy makes his Paper Mario series debut in Paper Mario: Color Splash. In this game, he is the final Koopaling to be fought. Shortly after Mario enters Black Bowser's Castle, he falls down a pit after smashing Princess Peachs portrait with his hammer. He lands in a cell, where Roy and a bunch of Slurp Guys await him. They steal all of Mario's paint, alongside his 1-UP Mushroom Battle Cards, to use them against him in battle. Roy fires the paint with his Bill Blaster after a Shy Guy delivers the paint with a bucket.

Shooting red paint causes Mario to get angry and attack faster. Orange paint causes Mario to feel self-consious and only use pre-painted cards. Purple paint causes Mario to get poisoned and take damage before an attack. Yellow paint causes the music to change to an upbeat rhythm and Mario starts dancing, and is not able to use blue cards. Green paint causes Mario to lose motivation and gives more time for action commands. Blue paint causes Mario to feel blue and only use blue-colored cards. The background music changes depending on the status effect; an arrangement of the Toad Shuffle music plays for yellow paint and sad music plays for blue paint. The green paint effect slows down the music and red paint speeds it up. The music does not change for the purple and orange paint status effects.

After Roy has used all the paint colors or Mario has damaged him enough, he gets bored and mixes all the paint in his Bill Blaster to create black paint. He shoots the paint all across the cell, and the music changes to a creepy tune. During this time, Roy is nearly invisible and all of Mario's attacks will miss. If Mario uses the Washing Machine Thing, he cleans up the whole cell and destroys Roy's Bill Blaster. If a Replica is used, the start of the Washing Machine animation plays but then goes in reverse, negating the effects.[10] Roy can also attack by punching and jumping on Mario. After the battle, Mario gets his stolen 1-UP Mushroom cards back and Roy surrenders before he decides to take a nap.

Roy was originally going to appear in Super Princess Peach, although he was taken out of the final game along with the rest of the Koopalings. Like in Mario is Missing!, Roy's shell is green in the unused sprites, rather than magenta. One of his attacks was a ram attack, which was worked into his fight in New Super Mario Bros. 2.

Roy has the same yellow-and-tan skin complexion as the other Koopalings, but his head is mauve instead of the standard green coloration. In the NES version of Super Mario Bros. 3, however, he was depicted as having darker skin similar to Morton. Roy has two fang-like teeth in the upper corners of both sides of his snout, they are the same as Larry's. His mouth is feline-shaped, as his lips are deeply curved, and his nose is flat. His head is a very simple round shape, and like the other Koopalings, he has a four-ribbed, plated belly and padded feet. While Roy's eyes have never been seen in a game, they have been depicted with various inconsistent designs in the DiC cartoons, manga, and comics.

Roy has always been rather large when compared to the other Koopalings, though his posture causes him to appear shorter than Morton and Iggy. He is depicted with long arms and hunched shoulders, much like a gorilla. His shell was originally magenta; it was portrayed as green in the SNES version of Mario is Missing (due to Ludwig, Iggy, and Roy, heads aside, reusing the same body type for their sprites, which featured a green shell), and his unused sprites from Super Princess Peach uses similar colors. In Roy's most recent and current appearances, the shell is purple, lined with a white encasing, and bears multiple short spikes circled with hot magenta rings. His in-game sprites in Super Mario World use a blue palette in his boss battle, and a gray palette in the ending cast roll; the game's graphics do, in fact, contain a fuchsia palette which would fit his head and shell, but for unknown reasons, this is applied to Ludwig's cast roll sprite instead. The Super Mario-kun design for his character gives him a third fang in the middle similar to Ludwig's. Roy wears the same metal, spiked cuffs as the other Koopalings, but his distinctive trademark is a pair of cat-eyed hot magenta sunglasses; his Japanese New Super Mario Bros. Wii site bio describes these glasses as "Bad Boy sunglasses," and says that they are his most defining feature.[11] Although Roy's NES and SNES/GBA sprites for Super Mario Bros. 3 are fairly faithful to his artwork, his sunglasses are depicted as having white and yellow lenses respectively, instead of their trademark hot magenta lenses.

In the Super Smash Bros. series, Roy's appearance is unaltered compared to most Mario characters, including Bowser. In Super Smash Bros. Ultimate, however, his appearance is slightly updated, as are those of Bowser Jr. and the other Koopalings; Roy receives a slightly darker and subdued color scheme, while his spikes, shell, and sunglasses receive simple detailing.

In the Japanese Super Mario Bros. 3 manual and materials related to the game, Roy speaks in Kansai dialect, which the later games seem to have omitted in favor of him speaking in slang. The American medium shows him as a typical bully who usually beats people up for his own amusement (hence the alternate name Bully Koopa). This character trait also carries over to Mario & Luigi: Superstar Saga + Bowser's Minions, where he is shown to enjoy bullying the lower-ranked soldiers of the Koopa Troop. In most appearances, he is nonetheless depicted as preferring brawn and aggression over his brains, but he is usually summarized as pretty quick-witted and more intelligent compared to Morton. In anger when encountering them in New Super Mario Bros. Wii and New Super Mario Bros. 2, he roars at the player to go with his attitude. In addition, his usage of a Bill Blaster in the New Super Mario Bros. games suggests that he likes using firearms as well. Roy outright says that "books are dumb" in Mario & Luigi: Paper Jam, and like his brother Morton, one of Roy's stunts in Mario Kart 8 has him showing off his muscles. He also implies that one reason why he's not fond of Bowser's selfish and rude nature was largely because he didn't appreciate anyone other than himself being that way. In the New Super Mario U adaptation for the gag manga Super Mario Kun, Roy Koopa is indicated to be very vulgar, as he, when encountering the Mario Bros., proceeded to bend over and fart directly in Ludwig and Iggy's faces.

Despite his tendencies towards relying on strength, Roy shows some degree of planning capability at times. In Mario & Luigi: Superstar Saga + Bowser's Minions, he specifically notes that he has a time bomb present to deter the Mario Bros. from beating him easily. Similarly, in Minion Quest: The Search for Bowser he shows some degree of common sense, acknowledging the possibility of Bowser being abducted due to Bowser being somewhat nave, and after being restored to normal from brainwashing, he also warns Captain Goomba that the Elite Trio had set a time bomb on the Koopa Cruiser. In Paper Mario: Color Splash, he tells Mario that he started going to night school because knowledge is power, and steals Mario's color and using it as ammo for his paint launcher before eventually blacking out the arena with black paint; Huey in particular yells that there were "treaties" against the former. His trophy in Super Smash Bros. for Nintendo 3DS also hints that he is pretty quick to act as a soldier when the situation calls for it.

As indicated by his use of Mario's paint in Color Splash, much of Roy's planning ability exhibits itself through dirty tactics, established as early as his appearance in the book Leaping Lizards. In both Mario & Luigi: Superstar Saga and its remake in particular, he initially appears to run from Mario and Luigi, with the next section of Bowser's Castle unlocking as usual, only to ambush the Mario Bros. as they proceed. However, even his love of fighting dirty has its limitations; in the remake, while brainwashed earlier in the story, Roy seems to disapprove of Fawful's plan to have the then-brainwashed Elite Trio set up the aforementioned time bomb, calling it "cowardly." His bio in the Super Mario Bros. Memorial Book also implies that his scoundrel behavior is an act.

Roy's shades and various other hints suggest that he may have a thing for acting or looking cool. This is particularly evident in Mario Kart 8 with his choice of tricks, as well as the advertisements featuring him by "Roy's Smooth Sounds". Roy is also seen driving the Badwagon in the trailers and in artworks[12]; said kart is pink, with many lights that are the same shade of pink as Roy, even in the dashboard, and features many different stereo speakers and a "Roy Smooth Sounds" logo.[13] Mario Kart 8 also suggests that he enjoys music, between the company associated with him and the appearance of the Badwagon in his trailer and artworks. This is also a trait hinted at much earlier, with his quote on the Classic World 2-2 e-Reader card for Super Mario Advance 4: Super Mario Bros. 3.

Roy was also shown to be somewhat sarcastic in the PC version of Mario is Missing, such as when he faked fear of Luigi. His knack for sarcasm is played up in the Bowser Jr.'s Journey sub-mode of Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey, where, upon first meeting the Best Fitness Friends, he says "Man, Bowser will let ANYONE in here..." He also suggests in Bowser Jr.'s Journey that he was even willing to bear the brunt of Bowser's wrath for disobeying the latter's command of looking after Bowser Jr. if it meant not having to put up with the latter's bratty behavior any longer. Despite this, Roy also maintained a large amount of faith in the success of Bowser's plans even if he himself was defeated, as evidenced by his final lines to Luigi before being blasted by a fireball in Mario is Missing!. He also displays loyalty to Bowser Jr. as well, finally accepting his apology along with the other Koopalings. He also genuinely cares about the members of the Koopa Troop, as shown when he was forced to ram through all of Malatone Formula:X-affected troops. The thought of having to battle wave after wave of his former friends mentally overwhelms him, causing him to black out from exhaustion by the time he made it back to Bowser's Castle.

Roy is one of the strongest Koopalings. He has the ability to jump high into the air and use Ground Pounds to cause powerful tremors, capable of stunning (or even crushing) the Mario Bros. He can also climb up vertical walls and drop down from the ceiling to create tremors. He can also use his wand to shoot magic blasts or purple fireballs at his opponents. He is also shown to be strong enough to wield a huge Bullet Bill Blaster with only one hand, as well as lifting a boulder twice his size to throw at the Mario Bros. In Hotel Mario, he uses his brawn by extending his arms to punch at Mario[2]. Like the others, Roy is capable of spitting fireballs and spin around while inside his shell. His unused sprites in Super Princess Peach suggest he was going to throw spiked balls and use a full body tackle for attacking. The latter concept was revived for New Super Mario Bros. 2. In Super Mario World at least, he was also shown to be somewhat athletic, as he was able to run up a wall and on the ceiling before striking a pose when landing. Similarly, in Mario & Luigi: Superstar Saga + Bowser's Minions, Roy was seen tucking into his shell and spinning around in place in it when some Beanies attempted to attack them while conversing with his fellow comrades about Bowser's disappearance. His status as being among the strongest of the Koopalings was further highlighted in Bowser Jr.'s Journey, where after leaving Bowser Jr.'s command and being ambushed by Malatone X-affected minions, he managed to fight off and defeat several of them, defeating enough of them to leave a trail of unconscious bodies and even wipe out three units congregated near the front gates before ultimately passing out from exhaustion and overwhelmed with the thought of having to fight his possessed comrades. Additionally, when he fought Bowser Jr. to settle matters, it took Bowser Jr. all of his energy to be able to defeat Roy without using any critical hits, and required several healing spells to resuscitate Bowser Jr. Super Mario Maker 2 reveals that he can dig by tucking into his shell to another portion of the room, including the ceiling, and can even pull it off on areas not directly attached to the walls.

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